07-28-2021, 08:14 PM
What is this: Gamemode idea, this being basically a more mobile and infiltration based gamemode.
The goal of the mode is to break into the station, blow up certain objects with small bombs designed for that use and only that use, grab the designated critical documents and objects syndicate high command wants, causing chaos among Nanotrasen before escaping into space again. The Group would start on the Syndicate Battlecruiser (or possibly a different ship entirely) and would have kits more suited for raiding and mobility based around SMGs, Pistols, and maybe a assault rifle/LMG or two for later in the round when resistance picks up. They then have a list of things needing blowing up (Engine, brig, Computers, etc) and stuff that needs securing/stealing (Stir Stir, Nuke Disk, RD stuff, maybe security documents, lawbringer, stuff like that) which they have to get by the end of the round. They can get ammunition resupplys and can head back to the ship with a special warp (however they can only do this a few times) along with being able to drop off stuff at the listening outpost for the same rewards. At 30-45 minutes in, Nanotrasen would announce its detected a raid on the station, and then at 60-75 minutes would announce NTSOs are arriving in 6 minutes to secure the station, and to evacuate to the shuttle, which would be auto called. If the Syndies have taken only a small amount (1/6th) of their stuff needed by the time the shuttle leaves, they lose the round. If they are able to destroy and capture most of their objectives (about 5/6ths) they win. Anywhere in between is a tie, as the LRSG managed to cause confusion and chaos but not really do much else. If you can think of anything else to make this more fun and more of a smash and grab/ asymmetrical, please comment.
The goal of the mode is to break into the station, blow up certain objects with small bombs designed for that use and only that use, grab the designated critical documents and objects syndicate high command wants, causing chaos among Nanotrasen before escaping into space again. The Group would start on the Syndicate Battlecruiser (or possibly a different ship entirely) and would have kits more suited for raiding and mobility based around SMGs, Pistols, and maybe a assault rifle/LMG or two for later in the round when resistance picks up. They then have a list of things needing blowing up (Engine, brig, Computers, etc) and stuff that needs securing/stealing (Stir Stir, Nuke Disk, RD stuff, maybe security documents, lawbringer, stuff like that) which they have to get by the end of the round. They can get ammunition resupplys and can head back to the ship with a special warp (however they can only do this a few times) along with being able to drop off stuff at the listening outpost for the same rewards. At 30-45 minutes in, Nanotrasen would announce its detected a raid on the station, and then at 60-75 minutes would announce NTSOs are arriving in 6 minutes to secure the station, and to evacuate to the shuttle, which would be auto called. If the Syndies have taken only a small amount (1/6th) of their stuff needed by the time the shuttle leaves, they lose the round. If they are able to destroy and capture most of their objectives (about 5/6ths) they win. Anywhere in between is a tie, as the LRSG managed to cause confusion and chaos but not really do much else. If you can think of anything else to make this more fun and more of a smash and grab/ asymmetrical, please comment.