04-07-2023, 12:45 AM
ive been thinking about this for a while and i think it would be an interesting sort of antag type, a direct opposing force to security:
the mafia family
you'd have the boss (mirroring the hos position), underboss (mirroring the ntsc role), and 5 capos (mirroring security officers)
there would also be a random amount of associates thrown in the mix (they know theyre associates but they do not know who the capos, underboss, or boss is while the boss, underboss and capos would know who the associates are)
this would be done to prevent scenarios like
tommy two-toes walking up to capo A and going "hey can i have a job to kill somebody please please please"
anyway the name of the game would be for the boss to amass money. associates kick up to the capos, capos kick up to the underboss, and the underboss kicks up money to the boss. so the boss wants money, the underboss acts like a bridge between the boss and capos, incentivizing them to get cash to keep the boss happy. then it falls to the capos to delegate tasks to the associates in order to create a revenue stream, and to further insulate them and the family from attention from station security. maybe it could work in such a way like the spief bounties where a selection of targets comes up like
Jimmy Shits owes us 500 credits, shake him down!
Dexter Jettster refuses to pay protection, go make a mess of the bar to make him pay up!
Clagnon Magufu looked at me funny when we passed each other in the hall, go beat them up!
and perhaps rarely (if a debtor fails to pay up enough times and the boss approves)
Jimmy Shits has affronted the family, and must die!
now, what can the boss do with all of their money? i was thinking either something like being able to buy from a pool of syndicate items (you don't make it to boss without forming those kinds of contacts) for themselves, and also to distribute to the underboss and capos.
overall i think this could make for an interesting team antagonist that does not rely too much on killing or the use of syndicate tools and create interesting and unique interactions between the crew and security
the mafia family
you'd have the boss (mirroring the hos position), underboss (mirroring the ntsc role), and 5 capos (mirroring security officers)
there would also be a random amount of associates thrown in the mix (they know theyre associates but they do not know who the capos, underboss, or boss is while the boss, underboss and capos would know who the associates are)
this would be done to prevent scenarios like
tommy two-toes walking up to capo A and going "hey can i have a job to kill somebody please please please"
anyway the name of the game would be for the boss to amass money. associates kick up to the capos, capos kick up to the underboss, and the underboss kicks up money to the boss. so the boss wants money, the underboss acts like a bridge between the boss and capos, incentivizing them to get cash to keep the boss happy. then it falls to the capos to delegate tasks to the associates in order to create a revenue stream, and to further insulate them and the family from attention from station security. maybe it could work in such a way like the spief bounties where a selection of targets comes up like
Jimmy Shits owes us 500 credits, shake him down!
Dexter Jettster refuses to pay protection, go make a mess of the bar to make him pay up!
Clagnon Magufu looked at me funny when we passed each other in the hall, go beat them up!
and perhaps rarely (if a debtor fails to pay up enough times and the boss approves)
Jimmy Shits has affronted the family, and must die!
now, what can the boss do with all of their money? i was thinking either something like being able to buy from a pool of syndicate items (you don't make it to boss without forming those kinds of contacts) for themselves, and also to distribute to the underboss and capos.
overall i think this could make for an interesting team antagonist that does not rely too much on killing or the use of syndicate tools and create interesting and unique interactions between the crew and security