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ideas on how to nerf cryopills
#1
1. Make cryodaxane stun you, so when you use the pill, youre often a sitting duck
2. Make cryodaxane "decay" into cryostalane after staying in a pill for more than a minute(while you could use a syringe/drink it would take longer and be more annoying, as after every sip/injection youd be in an icecube, making it slow to get some of that stuff in you)
3. Make cryodaxane heat you more and/or cryostalane cool less
4. Make cryodaxane cause terrible misstep and/or hallucinations...

i just told some of my ideas, add yours to the list, like making cryodaxane set you on fire if you contact n2
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#2
cryoxadone+cryostlylane=piss
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#3
i dont think we should entirely remove some clever thinking like that, but im honestly not sure how i'd nerf it myself.
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#4
Just make it only heal inside an ice cube or the cryopod.
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#5
(03-24-2022, 01:13 PM)Mouse Wrote: Just make it only heal inside an ice cube or the cryopod.

Doesn't it basicly only heal in the cryopod to begin with?
The ice cube one however is instant and you gotta kick yourself out. So I am fine with the regen being in an ice cube.
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#6
(03-24-2022, 01:13 PM)Mouse Wrote: Just make it only heal inside an ice cube or the cryopod.

yeah, but icecubes dont last for long, maybe 2 life cycles at most. It wouldnt heal much...

(03-24-2022, 11:53 AM)Lady Birb Wrote: cryoxadone+cryostlylane=piss

now that a great idea
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#7
Just make super low temperatures deal burn damage or give a debuff like Hypothermia. Space walking naked, cryostylane without cryox and jumping into the snow. Speed debuffs, damage debuff, burn damage, pick something.

Just making it so that it turns into a bad chem or something just makes folks put that into a sleepypen and snipe it into you.
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#8
As someone who deals with CryoPills a lot, here are my suggestions:

Cryoxadone is probably the issue here as Cryostylane already has a debuff, slow; however this debuff isn't enough to offset the potency of the combination.

Cryoxadone only has benefits/buffs to the character and is primary used in super critical patients who are stationary in a tube at medbay.

So the question: What's a condition that would effect stationary patients less than healthy patients?

The answer (pick one of the following): Knockdown, Stamina capped at 0, Immobility.

This effect is added on to when cryoxadone is active, meaning it doesn't take effect unless the patient is cooled down enough to start the healing effects.
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#9
(03-27-2022, 12:54 PM)Vorlice Wrote: As someone who deals with CryoPills a lot, here are my suggestions:

Cryoxadone is probably the issue here as Cryostylane already has a debuff, slow; however this debuff isn't enough to offset the potency of the combination.

Cryoxadone only has benefits/buffs to the character and is primary used in super critical patients who are stationary in a tube at medbay.

So the question: What's a condition that would effect stationary patients less than healthy patients?

The answer (pick one of the following): Knockdown, Stamina capped at 0, Immobility.

This effect is added on to when cryoxadone is active, meaning it doesn't take effect unless the patient is cooled down enough to start the healing effects.

main problem of cryopills is portability, and cryostalane combined with cryodaxane is extremely portable, hence why i see cryodaxane+cryostalane=piss and cryodaxane staying in a pill for too long=being changed to another chem as also a good idea... while yes 0 stam would solve part of the problem, it would still allow the person to walk. Immpbility and knockdown means the person wont be able to escape the cryotubes, and even if he does hell be stun hed till the cryodaxane(i assume it works like that) depletes, or at the very least till the stuns run out which leaves him defenseless

and it still doesnt solve the issue of portability, it doesnt really prevent someone from hiding in a locker, eating a pill, healing basically instantly all of his  damage and coming back mere seconds after he got away

i think the solution should eliminate portability and a bit of mobility... perhaps random, short(5 second) but annoying for combat stuns combined with cryostalane+cryodaxane=piss
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#10
While I do think the idea of cryox also debuffing people in a combat sense by reducing stam, health etc. I think it could easily lead to cryox being way too strong when used on other people for combat.
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#11
Could make it so cryo only applies healing when you splash it on yourself, and pills either are harmful or just freeze you. Would require a bit of retooling on the cryotube possibly but still keeps cryo viable but less abusable since you are splashing it on yourself instead of having a pocket full of pills. Would of course lead to people force feeding people the pills just to freeze them in their tracks with no benefit but if its a huge issue you could always retool again.
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#12
Right, here's my idea

Cryo pods can only go down to -200C since they use air coolers. So we could utilise this.

First we'd have Cryostylane cool players to something like -270C. This is significantly lower than normal cooling.

Then at around -250C we'd have Cryoxadone begin to deal burn damage. This damage would continue to accrue until a player has reached 60-70 total burn.

Should the player be over the 60-70 burn limit, they would heal 6 burn per life cycle instead of the regular 12.

In theory, this would help to specialise Cryo Pills. The pills would still be incredibly useful for quick recovery, but would leave players needing more medical attention afterwards to fully heal.

That's my take, my numbers are probably terribly imbalanced. Maybe I've just invented the world's most evil murderchem.
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#13
(03-28-2022, 08:05 PM)Washbasin Wrote: Right, here's my idea

Cryo pods can only go down to -200C since they use air coolers. So we could utilise this.

First we'd have Cryostylane cool players to something like -270C. This is significantly lower than normal cooling.

Then at around -250C we'd have Cryoxadone begin to deal burn damage. This damage would continue to accrue until a player has reached 60-70 total burn.

Should the player be over the 60-70 burn limit, they would heal 6 burn per life cycle instead of the regular 12.

In theory, this would help to specialise Cryo Pills. The pills would still be incredibly useful for quick recovery, but would leave players needing more medical attention afterwards to fully heal.

That's my take, my numbers are probably terribly imbalanced. Maybe I've just invented the world's most evil murderchem.
Problem is theyll be unable to die, as theyll still quickly come out of crit, so nerds might still use it for combat...
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