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[MERGED PR] Remove miss chance when attacking cyborgs
#16
(05-13-2021, 03:10 AM)Frank_Stein Wrote:
(05-12-2021, 09:53 PM)Froggit_Dogget Wrote: When was the stamina system added?

Going back through the forums, looks like 2014.

It was a controversial change at the time. People predicted it would be the death of the  game and server.

https://forum.ss13.co/showthread.php?tid...ht=Stamina

wow that really puts into perspective when these things were added. I always heard complaints from some old players about stamina, or about weapons not using the stamina system, but I had no idea when these things were actually added. Also, its funny to see that people hated the stamina change too, it looks the same as alot of reactions to changes today, but in the long run it made the game better, which is super interesting. maybe players just hate change at first
#17
I still miss being able to run up on someone randomly and clock them in the head with boxing gloves with horse shoes in them instantly KOing them but I do agree stamina combat was a good idea instead of random KOs.
#18
I am still strongly of the opinion that as much rng should be removed from the game as possible so I fart at all those people in 2014 saying stamina is bad


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