03-14-2021, 07:43 AM
(This post was last modified: 03-29-2021, 11:43 AM by github_bot. Edited 5 times in total.)
PULL REQUEST DETAILS
[BALANCE][INPUT]
About the PR
Rebalances kinetic firearm melee in the range of 6-15 damage.
Why's this needed?
Some weapons were weird outliers doing 30 damage, others were doing less than a punch.
Now weapons are mostly standardised to:
Pistol: 6 damage (punch equivalent)
Revolver/SMG: 8 damage
Two handed: 12 damage
Real Big Stuff : 15 damage
Changelog
PULL REQUEST DETAILS
[BALANCE][INPUT]
About the PR
Rebalances kinetic firearm melee in the range of 6-15 damage.
Why's this needed?
Some weapons were weird outliers doing 30 damage, others were doing less than a punch.
Now weapons are mostly standardised to:
Pistol: 6 damage (punch equivalent)
Revolver/SMG: 8 damage
Two handed: 12 damage
Real Big Stuff : 15 damage
Changelog
Code:
changelog
(u)Flappybat
(*)Rebalanced firearm melee damage
PULL REQUEST DETAILS