01-19-2021, 04:39 PM
AFTER 1 week of playing pathology i can say i really enjoyed it, i never got to play it before when it was out, but playing this beta has been very fun, in ss13 i am not very nerdy in much like the thing i may know the must about that can be considered nerdy is tele sci, however with this pathology i have became a nerd in it and i enjoyed it so much i spent so many shifts with it and have positives and negatives about it, so at the start when it came out there was problem with outbreaks spreading really fast and no one knew what to do and most of the time the outbreak was started because someone would make a mistake, however with the nurfs and the people like me and stars and other friends becoming nerds in it, it has been very fun, i have noticed when someone who is expericed in it now almost no outbreaks happen and even if a natual one happens or one gets out some how, making a cure is very easy, recently for the pass 4 days i have been joining as a staffie and going to hop to be a plague doctor and as that i would watch over anyone who was inexpericed to make sure a outbreak happening was very low, however if no one was doing it and i was free to i would start finding good symtoms like brute healing and burn and in the best case the T5 that can revive dead people and after i would make sure the parasite had 0 spread and with only good symptoms and go round asking people who wants a good parasite and lots of people would say yes even some people who dont know me wanted it, so in the case where some people say there nothing good about it, i would disagree and i would say it can be really good even fun with the fun symtoms like the one that give people shades. other than making cute parasites i would make lots of cures for people who were big stinky and did not shower and it would take me around 30 sec to 1 min to get sample from blood 2 min to grow it then 1 min 30 seconds to make it into a cure, this was the same with natural or lab pathogens, when i got antag one time i decided to be a plague docter again but make parasite with bad symtoms however i would make sure spread was 0 and i would only give this to people i considered being rotten to others that shift for instance i think someone was being mean to a gene friend because he was being slow, so i injected the rotten person with the parasite it had 3 t5 bad in it but even then they mange to get the CDC before he died so i would say once people know to use the CDC curing should be easy even if you dont do pathology
OVERALL
positives i would say pathology is fun and can be used for good and even when something bad breaks out that being a natural or lab pathogen it is pretty easy to cure even with no pathology experience because of the CDC, the new changes to do with how you can see pathogens and how they have a lower chance to infect people i see as amazing changes, it got reduced to a 5% to 10% chance to still infect people this is not to low becuase some people will still catch it but not to high that it will cause everyone to get infected so i feel its good, in the days after that change i would see around 3 people who would catch it before it was cured, i would even be able to cure it before 2 people catch it if people come to med or med find out it exists and i feel that even with low spread, pathology is still fully functional since you can still inject people if they allow you so i feel this change just stops a lot of cases where a antag or self antag or even a mistake caused a large amount of people to get infected. since someone cant just make a T5 bad infection and spread it to everyone so it means its more to do with injecting people and asking.
second positives this one is more of my opinion but the way making large pathogens and splicing and doing the testing is great, when i do the testing part to find T5 its fun becuase its like a puzzle and you dont have to spend to long doing the splicing bit because once you have a big pathogen you will have a lot of numbers to test with so you can spend a lots of time doing that fun bit
the first negative i would say is one i noticed for maps where pathology is a med job or sci job is that the jobs would always be taken and this was mainly bad for med because the job got taken by people who had no care for healing or helping other than making a good parasite and the people who did wanna help people could not play med, thats why when i wanted to do pathology i would always start of as a staffie and become a plague doctor, so maybe adding it as a job like gene or somthing would be good.
second negative was how people being self antags or antags would make a TERRIBLE PATHOGIN and just make it max spread and infect everyone i feel like pathoolgy should not be played like that on rp at least, since it is not fun for anyone, however the nerf to do with spreading fixed some problems with this and so i dont think this is as bad as a problem as it was however if it still somehow happens when pathology is added back i feel theres many different ways to deal with it. the first way is simply what has already been done and reduce spread to low numbers for all pathogen ways of transmission other than injecting people that way people can still inject good parasites for people who want it and for the antags they can still infect people but its harder to infect a entire station. now if that does not work the harder thing that can be done is make it so pathogens cant spread and can only be given by injections this is a harsher way to do it but it could be done because it would mean all the good elements of pathology are still there but the antags spreading T5 is gone. this way pathology can still be on in RP and not have the antags or self antags making it terrible
OVERALL
positives i would say pathology is fun and can be used for good and even when something bad breaks out that being a natural or lab pathogen it is pretty easy to cure even with no pathology experience because of the CDC, the new changes to do with how you can see pathogens and how they have a lower chance to infect people i see as amazing changes, it got reduced to a 5% to 10% chance to still infect people this is not to low becuase some people will still catch it but not to high that it will cause everyone to get infected so i feel its good, in the days after that change i would see around 3 people who would catch it before it was cured, i would even be able to cure it before 2 people catch it if people come to med or med find out it exists and i feel that even with low spread, pathology is still fully functional since you can still inject people if they allow you so i feel this change just stops a lot of cases where a antag or self antag or even a mistake caused a large amount of people to get infected. since someone cant just make a T5 bad infection and spread it to everyone so it means its more to do with injecting people and asking.
second positives this one is more of my opinion but the way making large pathogens and splicing and doing the testing is great, when i do the testing part to find T5 its fun becuase its like a puzzle and you dont have to spend to long doing the splicing bit because once you have a big pathogen you will have a lot of numbers to test with so you can spend a lots of time doing that fun bit
the first negative i would say is one i noticed for maps where pathology is a med job or sci job is that the jobs would always be taken and this was mainly bad for med because the job got taken by people who had no care for healing or helping other than making a good parasite and the people who did wanna help people could not play med, thats why when i wanted to do pathology i would always start of as a staffie and become a plague doctor, so maybe adding it as a job like gene or somthing would be good.
second negative was how people being self antags or antags would make a TERRIBLE PATHOGIN and just make it max spread and infect everyone i feel like pathoolgy should not be played like that on rp at least, since it is not fun for anyone, however the nerf to do with spreading fixed some problems with this and so i dont think this is as bad as a problem as it was however if it still somehow happens when pathology is added back i feel theres many different ways to deal with it. the first way is simply what has already been done and reduce spread to low numbers for all pathogen ways of transmission other than injecting people that way people can still inject good parasites for people who want it and for the antags they can still infect people but its harder to infect a entire station. now if that does not work the harder thing that can be done is make it so pathogens cant spread and can only be given by injections this is a harsher way to do it but it could be done because it would mean all the good elements of pathology are still there but the antags spreading T5 is gone. this way pathology can still be on in RP and not have the antags or self antags making it terrible