12-25-2020, 09:38 PM
Hello!
I am a new RP player, and after reflecting on my rounds as Chief Engineer, I have started to wonder as to if I have lost touch with what it means to be a Chief Engineer. I also feel like I have no idea what I should be aiming for and what I should be trying to do in order to make everyone's rounds on the RP server better outside of providing a steady stream of power and making the station is not filled with holes. I also feel like that engineering is starting to become the same old cycle of check to see if I have any help at all, start up the engine with my "I cannot babysit the engine all the time because I am by myself" burn if it's a TEG map, if not then a basic engine start up for the map, before proceeding to play radioman for most of the shift. So, I have some questions as to what I should be doing.
1. Should I even run Chief Engineer considering Engineering runs itself most of the time?
2. Should I try to play more of a La Forge style CE, where I am mostly interacting with the crew and jumping between engineering and everything else or should I try and be more of a actual Chief of engineer, and contrate mostly on what they are doing and tune out the ship aside from damage Control requests, mentions of my name, and mechanic shenanigans'?
3. What are some tips to try and stay IC and to stop some automatic OOC responses? (I luckily only know much about engineering and am laughably horrible at everything else besides running and AI law writing) Also, what ingame engineering phrases are considered IC. Should I be calling things a hellburn, Charburn, and referring to the singulo going loose as a singuloose?
4. I usually try and "check up" on ship systems along with doing paper work, is there anyway I could improve that?
5. At what point should I be putting my foot down with engineers doing hellburns, Mechanics making "fun" things such as the Voices of Manta , and goofing around in my department?
6. How could I try and build more of a common bond between engineers, there by hopefully having some retention at the beginning of each new shift?
7. What ways could I try and express sounds and emotions over radio comms that would be picked up on a radio in real life?
I know it's alot, but I want to try and play to the standard of those around me, along with being able to play a role in the round where I am actually somewhat useful and not wearing a fancier red shirt.
I am a new RP player, and after reflecting on my rounds as Chief Engineer, I have started to wonder as to if I have lost touch with what it means to be a Chief Engineer. I also feel like I have no idea what I should be aiming for and what I should be trying to do in order to make everyone's rounds on the RP server better outside of providing a steady stream of power and making the station is not filled with holes. I also feel like that engineering is starting to become the same old cycle of check to see if I have any help at all, start up the engine with my "I cannot babysit the engine all the time because I am by myself" burn if it's a TEG map, if not then a basic engine start up for the map, before proceeding to play radioman for most of the shift. So, I have some questions as to what I should be doing.
1. Should I even run Chief Engineer considering Engineering runs itself most of the time?
2. Should I try to play more of a La Forge style CE, where I am mostly interacting with the crew and jumping between engineering and everything else or should I try and be more of a actual Chief of engineer, and contrate mostly on what they are doing and tune out the ship aside from damage Control requests, mentions of my name, and mechanic shenanigans'?
3. What are some tips to try and stay IC and to stop some automatic OOC responses? (I luckily only know much about engineering and am laughably horrible at everything else besides running and AI law writing) Also, what ingame engineering phrases are considered IC. Should I be calling things a hellburn, Charburn, and referring to the singulo going loose as a singuloose?
4. I usually try and "check up" on ship systems along with doing paper work, is there anyway I could improve that?
5. At what point should I be putting my foot down with engineers doing hellburns, Mechanics making "fun" things such as the Voices of Manta , and goofing around in my department?
6. How could I try and build more of a common bond between engineers, there by hopefully having some retention at the beginning of each new shift?
7. What ways could I try and express sounds and emotions over radio comms that would be picked up on a radio in real life?
I know it's alot, but I want to try and play to the standard of those around me, along with being able to play a role in the round where I am actually somewhat useful and not wearing a fancier red shirt.