05-02-2020, 04:24 AM
(This post was last modified: 05-02-2020, 04:33 AM by vampirate. Edited 2 times in total.)
I been thinking about how borgos get so stressed when you kill them, and trying to empathize instead of laugh at them, and it's brought me to a couple ideas that are light QoL upgrades on the robotocist side.
There's this robotocist named Jenny who, when I was playing AI, she knew the exact configuration I wanted my borg in, knew my play style... and I don't care if you said kill all humans... that meant I saved Jenny for last. That's how much I cherish these already-in-the-game QoL considerations. I think the robotocist could use a couple small QoL they could add in
1. Borgos don't have a health implant, If they're dead, they're often dead for good. Let robotocists add one to the chest before building, or open a borgo up and pop one in. It could inform the AI, the Robotocist, other borgos, and (maybe?) security of a borgo's death location.
2. Let robotocists slot in a free upgrade that drains half power and is always on into a borg chest area. This can be done as it's built.
3. Can we drop the efficiency upgrade to not high end mats?
4. Add some more high end upgrades to compensate. Heck more variety in upgrades in general would be nice. Feedback in the replies on potential modules would be rad. One high end one could give you a second "middle hand" for four action slots.
5. Allow borg head upgrades that tune slight specialization. Got the prodoc upgrade? Well what if you also had prodoc lenses in your head? Then you're seeing damage type readouts on hurt people. Borgs are meant to be best in class so yeah it's an upgrade docs don't get (or maybe qm could buy similar prodoc upgrades for glasses?)
Meson's could negate light loss and add night vision when you got meson lenses plus upgrade.
These are just some ideas, but with a lil love borgos might be a little less stressed.
There's this robotocist named Jenny who, when I was playing AI, she knew the exact configuration I wanted my borg in, knew my play style... and I don't care if you said kill all humans... that meant I saved Jenny for last. That's how much I cherish these already-in-the-game QoL considerations. I think the robotocist could use a couple small QoL they could add in
1. Borgos don't have a health implant, If they're dead, they're often dead for good. Let robotocists add one to the chest before building, or open a borgo up and pop one in. It could inform the AI, the Robotocist, other borgos, and (maybe?) security of a borgo's death location.
2. Let robotocists slot in a free upgrade that drains half power and is always on into a borg chest area. This can be done as it's built.
3. Can we drop the efficiency upgrade to not high end mats?
4. Add some more high end upgrades to compensate. Heck more variety in upgrades in general would be nice. Feedback in the replies on potential modules would be rad. One high end one could give you a second "middle hand" for four action slots.
5. Allow borg head upgrades that tune slight specialization. Got the prodoc upgrade? Well what if you also had prodoc lenses in your head? Then you're seeing damage type readouts on hurt people. Borgs are meant to be best in class so yeah it's an upgrade docs don't get (or maybe qm could buy similar prodoc upgrades for glasses?)
Meson's could negate light loss and add night vision when you got meson lenses plus upgrade.
These are just some ideas, but with a lil love borgos might be a little less stressed.