04-17-2019, 07:02 PM
i threw together some placeholder objects based on paths that zewaka gave me!
it'll let you map in some objects not present in 2016 code, and they'll easily be able to be converted to their functional counterparts if your map is ever tossed into modern rotation! (it should be merged with the 2016 repo, not the current game)
here's a list of what placeholders have been added, and a picture of all the sprites!
sorry that the sprites aren't great, im not a spriter and don't have access to the actual sprites, so i did the best i could (and it still took hours . , . )
ive tested everything in game, and everything i checked worked!
heres the compare link: https://github.com/goonstation/goonstati...aceholders
heres the link to the dmi: https://www.dropbox.com/s/gtr7ucdxdv9drm...s.dmi?dl=0
it'll let you map in some objects not present in 2016 code, and they'll easily be able to be converted to their functional counterparts if your map is ever tossed into modern rotation! (it should be merged with the 2016 repo, not the current game)
here's a list of what placeholders have been added, and a picture of all the sprites!
sorry that the sprites aren't great, im not a spriter and don't have access to the actual sprites, so i did the best i could (and it still took hours . , . )
ive tested everything in game, and everything i checked worked!
heres the compare link: https://github.com/goonstation/goonstati...aceholders
heres the link to the dmi: https://www.dropbox.com/s/gtr7ucdxdv9drm...s.dmi?dl=0