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Stackable ingredients
#1
I've been playing chef a bit more and one thing I've noticed, sometimes it's a huge chore to make a bunch of things becuabe of how you can never hold more than two at a time.

For instance, cutting a loaf of bread creates about 6 or slices that have to be individually handled

I think something that could save a lot of time and effort would be ways to carry things that were more intutive than a produce satchel.

One way would be to just bundle all the items together like cards or metal sheets

I was also thinking it would be nice if cookware served a larger role in cooking, so you could say, toss a bunch of steaks into a pan and cook 8 steaks at once rather than individually
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#2
bumping a great idea

tedious clickwork is my biggest gripe with Chef, it punishes you for trying to produce food with any kind of efficiency or volume.
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#3
Yeah, love this. Lots of items could benefit from having a reasonable max_stack. I'm content with making the chef's cool but mostly pointless job easier and more fun, tho.
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#4
This is a good idea and I'd be super happy to see more chef tweaks now that we have food traits.
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#5
Just to mention that there is a (sort of?) precedence for this in the clown's juggling mechanic? Maybe, similar to the clown, it could require a specific mutation or identifier for dedicated chefs especially?
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#6
(04-24-2018, 10:00 AM)Recusor Wrote: Just to mention that there is a (sort of?) precedence for this in the clown's juggling mechanic? Maybe, similar to the clown, it could require a specific mutation or identifier for dedicated chefs especially?

This is cool and makes the chef useful. 
Regular TV-dinner unenlightened slobs can only hold one ingredient per hand. 
True masterful flavor artists can make dozens of sandwiches out of a stack of loaves of bread in one hand, and an entire crew's worth of flesh in the other.
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#7
You know in cartoons how they'll make a sandwich like they were dealing cards in poker? That's basically what I had in mind
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