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Seriously. I was knocked into critical and thrown out into space. I landed at the front doorstep of the syndie satellite and proceeded to sleep soundly for the rest of the round.
My resting rate barely outpaced the oxygen damage.
GO FIGURE!
Posts: 3,072
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Joined: Dec 2012
An attempt to duplicate this met with failure. I have no idea what lead to the bizarre situation.
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Most likely, you landed on a block that had been placed to have oxygen/pressure. The floor tiles in space between the HOP office and captains room have similar issues.
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Simulated floor tiles are one is the most broken things in this game. You don't take burn damage from space while on them because spacemen. Everytime you place one, magic oxygen appears on top of it, and that's where space wind comes from when you're building. Why don't we place unsimulated tiles is beyond me
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I'm pretty sure stuff like this is intentional. Any floor tile in space (including catwalks) will save you from burn damage. Sure, it doesn't make much sense, but it can lead to some pretty cool stuff (running across the catwalks with internals on to escape someone chasing you, building a line of flooring across a breach so you can bridge the gap, etc)
Posts: 1,235
Threads: 54
Joined: Oct 2012
MyBlueCorners Wrote:I'm pretty sure stuff like this is intentional. Any floor tile in space (including catwalks) will save you from burn damage. Sure, it doesn't make much sense, but it can lead to some pretty cool stuff (running across the catwalks with internals on to escape someone chasing you, building a line of flooring across a breach so you can bridge the gap, etc)
I get that it is intentional burn damage wise, but the fact that you place down simulated tiles that fat out some oxygen before dissolving into space and creating space wind is just goofy when there are unsimulated tiles that don't cause that