(07-25-2016, 11:26 AM)Frank_Stein Wrote: There used to be a bug with pods that let you do that but I reported it and it got patched
Oh? Never got to see that one.
(07-25-2016, 01:20 PM)TheOnlyRyan Wrote: If you can use a teleporting artifact with cameras that's awesome!
I'll make sure to pick up a portable TV next time I find one.
If it doesn't work I'll be back here to complain to who made it think I could :p
It used to be a thing. Even if it was a bug I liked it as a game mechanic.
The Grim Sleeper Wrote:Do you have any recommendations for rooms which are durable/expendable? I tried the secure chemlab, but a 50u welding fuel pipebomb still blew out most of the walls.
These days I'd just use zetalite or whatever the off-station testing grounds are called. Walls will drop. Floors will pop. It's just a thing you have to deal with for SCIENCE!! You could also drop the artifact beside the telepad and receive on bad coords. I'd suggest surround the telepad with lockers. or something so the odd critter can't escape, though.
As for my scripts, well, I'll give a look. Even if I don't find them you can basically replicate the effect with mechcomp pretty easily. Just have the commands iterate on a timer. You could even do test logging with another list component.
As someone who also loves artifact research I agree with the consensus, I can never seem to activate them all, and in fact I'm lucky if I manage to do more than half. There are also way too many artifact beakers, I shouldn't be lugging six of them into chemistry.
Also, the machine that activates the testing apparatus is bugged on cogmap2, but it's working fine on Destiny. When I try and click on it I get rapid flickering between pointer and finger and nothing happens when I click. As that's much more useful than going through the computer I would love it if that were fixed.
(07-24-2016, 04:32 PM)Vitatroll Wrote: You ever use the thing that looks like a powernet networking component in the artlab? IIRC it works quite well. It's nowhere near as effective as writing your own scripts, but the more complex ones can be a pain to enter.
I used to use it all the time, but switching between the very highest and very lowest setting is a pain. Then I found out about scripts.
(07-24-2016, 04:32 PM)Vitatroll Wrote: Zamujasa has some good basic scripts for cutting out lots of typing. ... I would post my fairly automated ones but I'd have to go through 100+ horribly named text files.
I personally prefer an extended version of UmmonTL's research scripts. They don't use the space-bar. But I very much would like to see those big automated scripts you wrote.
(10-17-2014, 03:09 AM)UmmonTL Wrote: So I've been spending a bit of time with artifact research lately and since I also recently figured out how the guardbuddies work I remembered that there was this bit about scripts for Dwaine terminals on the wiki. Long story short, typing the same commands into the art-research computer over and over is a pain so I made myself some scripts to make things more convenient and thought I'd share them here.
[spoiler]echo #!|ngptio poke xray radstrength 1|ngptio activate xray ^./xr1
echo #!|ngptio poke xray radstrength 2|ngptio activate xray ^./xr2
echo #!|ngptio poke xray radstrength 3|ngptio activate xray ^./xr3
echo #!|ngptio poke xray radstrength 4|ngptio activate xray ^./xr4
echo #!|ngptio poke xray radstrength 5|ngptio activate xray ^./xr5
echo #!|ngptio poke xray radstrength 6|ngptio activate xray ^./xr6
echo #!|ngptio poke xray radstrength 7|ngptio activate xray ^./xr7
echo #!|ngptio poke xray radstrength 8|ngptio activate xray ^./xr8
echo #!|ngptio poke xray radstrength 9|ngptio activate xray ^./xr9
echo #!|ngptio poke xray radstrength 10|ngptio activate xray ^./xr10
echo #!|ngptio read xray ^./xr
Each line creates one script file in your current directory, you just have to navigate to /mnt/artlab first and then enter them one by one. The bit at the end is the filename, modify it to your liking but I wanted them as short as possible so I just used one letter for the device, one for the command and one for additional distinction. Should be pretty self-explanatory what they do, for the xray I combined setting the value and activating because it deactivates by itself and this allows for quickly scanning through all strength values. I didn't bother with the pitcher because I never use it but feel free to make your own.
I also tried making a script that would go through the voltages/wattages at increments of 10 but there is no delay command so it seems to just process about 4 commands at once. Also unless there is a way to upload a file instead of manually entering it the character limit means you have to break up the script into about 20 lines you have to enter one by one. Wasn''t there a paper scanner on the station somewhere? maybe with that, anyways have fun.
echo #!|ngptio poke pitcher power 100|ngptio activate pitcher ^./sh
(07-24-2016, 04:32 PM)Vitatroll Wrote: I mostly just explode things with welding fuel these days anyways. Works remarkably well, honestly. Takes a lot less fuel than people think too.
Do you have any recommendations for rooms which are durable/expendable? I tried the secure chemlab, but a 50u welding fuel pipebomb still blew out most of the walls.
Most force activated artifacts can actually be set of using 1u of potassium and 1u of water