09-17-2015, 12:13 AM
I hadn't thought of this before, because were so used to the deconstruction process of walls and windows, but what if the process was different?
What if walls and windows got holes in them first before being completely destroyed? and said holes could be patched up by ducktape if there isnt an engineer at hand?
Current wall effects :
welder + wall = remove the metal sheet covering exposing air and girder.
weak Explosion + Wall = no effect/ girders + sheets.
strong Explosion + Wall = scrap + metal sheets + girders/complete destruction.
How to deconstruct a wall = Welder the sheets off then wrench the girder apart.
Proposed wall effects :
Welder + wall = weld open a hole in the wall(looks welded open) that air can escape through.
weak Explosion + Wall = hole in wall.(looks exploded open)
strong Explosion + Wall = holes in walls/ scrap + metal sheets + girders/complete destruction.
How to deconstruct a wall = Welder a hole into it then crowbar the sheets off then wrench the girder apart
Reinforced walls act the same.
Current window effects :
heavy object + window = glass shards / glass shards + rods
weak explosion + window = glass shards / glass shards + rods
strong explosion + window = glass shards / glass shards + rods
Proposed window effects :
heavy object + window = smashed window(heavy object + smashed window = glass shards)
weak explosion + window = smashed window
strong explosion + window = glass shards / glass shards + rods + smashed windows
The key things to take from this is that:
It'd be nice to see ducktape being used to patch up holes in the station, make crappy bandages and to make weak cuffs, rather than being a rarely used rare traitor item.
What if walls and windows got holes in them first before being completely destroyed? and said holes could be patched up by ducktape if there isnt an engineer at hand?
Current wall effects :
welder + wall = remove the metal sheet covering exposing air and girder.
weak Explosion + Wall = no effect/ girders + sheets.
strong Explosion + Wall = scrap + metal sheets + girders/complete destruction.
How to deconstruct a wall = Welder the sheets off then wrench the girder apart.
Proposed wall effects :
Welder + wall = weld open a hole in the wall(looks welded open) that air can escape through.
weak Explosion + Wall = hole in wall.(looks exploded open)
strong Explosion + Wall = holes in walls/ scrap + metal sheets + girders/complete destruction.
How to deconstruct a wall = Welder a hole into it then crowbar the sheets off then wrench the girder apart
Reinforced walls act the same.
Current window effects :
heavy object + window = glass shards / glass shards + rods
weak explosion + window = glass shards / glass shards + rods
strong explosion + window = glass shards / glass shards + rods
Proposed window effects :
heavy object + window = smashed window(heavy object + smashed window = glass shards)
weak explosion + window = smashed window
strong explosion + window = glass shards / glass shards + rods + smashed windows
The key things to take from this is that:
- The time it takes to expose walls and windows to space is the same.
- The time it takes to completely deconstruct walls and windows is a little longer.
- You can make temporary fixes to holes and smashed windows with ducktape.
It'd be nice to see ducktape being used to patch up holes in the station, make crappy bandages and to make weak cuffs, rather than being a rarely used rare traitor item.