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Meteors should come later
#16
babayetu83 Wrote:why not have the meteor shower event and others with the potential to irreversibly wreck the station scale relative to the round time

0-20 minutes would yield in a low intensity storm
21-41 would yield in a medium intensity
etc

Stupid thought but what if the captain - or anyone else with access/logged in could go to the bridge and make occasional 'course corrections' that would lower/avoid things like meteors/black holes. This could either be partially effective (lowering intensity level) or, if lucky, fully dodging it - perhaps depending upon how early they catch it. Another way to approach it would be that course corrections would extend the period of time before the next disaster risk/size threshhold is reached (small meteors might be normally 0-20 minutes but with someone working the system itd be like 0-35).

It shouldn't be a full time job - just something additional to occasionally check up on. And, of course, a traitor with access could steer TOWARDS trouble too.
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#17
Frank_Stein Wrote:Make meteors slower and let us fly out in pods to blow em up before they reach the station.


I enjoy this idea a whole lot.
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#18
Erev Wrote:
babayetu83 Wrote:why not have the meteor shower event and others with the potential to irreversibly wreck the station scale relative to the round time

0-20 minutes would yield in a low intensity storm
21-41 would yield in a medium intensity
etc

Stupid thought but what if the captain - or anyone else with access/logged in could go to the bridge and make occasional 'course corrections' that would lower/avoid things like meteors/black holes. This could either be partially effective (lowering intensity level) or, if lucky, fully dodging it - perhaps depending upon how early they catch it. Another way to approach it would be that course corrections would extend the period of time before the next disaster risk/size threshhold is reached (small meteors might be normally 0-20 minutes but with someone working the system itd be like 0-35).

It shouldn't be a full time job - just something additional to occasionally check up on. And, of course, a traitor with access could steer TOWARDS trouble too.

This might be viable for Destiny.dmm, the map Haine is working on, as it's a big spaceship.
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#19
wrt steering, I liked that the game Mush had the captain character (or the appropriate person in the line of succession. Or a hacker.) steering the ship towards adventure zones with a bunch of randomised traits. That'd be a pretty solid mechanic to borrow for something on a spaceship.
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#20
Space stations can also make minor course adjustments but, yeah, it does make more sense overall for the Destiny map.

Steering towards adventure zones sounds like a fun idea.
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#21
Anticheese Wrote:wrt steering, I liked that the game Mush had the captain character (or the appropriate person in the line of succession. Or a hacker.) steering the ship towards adventure zones with a bunch of randomised traits. That'd be a pretty solid mechanic to borrow for something on a spaceship.
I really liked everything about MUSH. The thing I don't like is the turn per hour thing. I have never liked that type of game. If only MUSH was like a normal game but with the same mechanics(basicly it would be SS13 then). I wish we had alot of the mechanics MUSH in SS13.
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#22
pushed meteor showers to 60 minutes and black holes to 45 for the moment. I'd like to expand on what random things like those can happen/make them more interesting to deal with, but for the current moment and my current amount of exhaustion this will have to suffice (also I will need ideas)
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#23
Haine Wrote:pushed meteor showers to 60 minutes and black holes to 45 for the moment. I'd like to expand on what random things like those can happen/make them more interesting to deal with, but for the current moment and my current amount of exhaustion this will have to suffice (also I will need ideas)


Monkey Insurrection: All monkeys on the station go hostile for a short period of time.
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#24
Black holes still occur at about half an hour in.
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