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Quantum Telescope suggestions.
#1
The QT is neat, probably unfinished and under used.

Not to mention it's kind of a pain in the neck to use.

As of now it works like this.

1: Click scan a bunch until words pop up.

2. Hunt for a Waldo dressed entirely in black, hiding in a tar pit.

This is kind of dumb.

My suggestions

1. Add a visual cue other then current x:y for where the user last clicked, like a visible dot. That way I can tell "Okay, I last clicked here, but what happens if I click here"

Maybe even add a minimum of two different colored dots, for "places I last clicked". The x/y coords work until they get hidden off screen, and the window is not re-sizable.

2. Allow manual adjustment (e.g input box) of x and y using a button, so that someone can make highly specific changes without playing "figure out what part of the map you clicked on". e.g if I want 40x 40 y, I should not have to click the screen 30 times to get as close to 40 x 40 y as I can get.
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#2
Yes. And add images for the places.
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#3
Images were presumably already in place, but something got fucked up during one of the updates or something. I actually recall having a conversation about the quantum telescope with Keelin, who's been doing this as a little pet project of sorts, and it seems like the thing's more of a testbed than anything else. At the very least, I wouldn't expect any updates on this front until Cogmap2 hits.
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#4
What you're describing is not intended behaviour. There is images and all. And that's the reason why i haven't continued working on it and probably never will.
If i fix it for one IE version it breaks in another. With the way BYOND handles browser windows, fixing this is just an impossibility.
I've thought about moving it to use byond skin controls but those aren't really flexible enough for this. We'll see.
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#5
Keelin Wrote:What you're describing is not intended behaviour. There is images and all. And that's the reason why i haven't continued working on it and probably never will.
If i fix it for one IE version it breaks in another. With the way BYOND handles browser windows, fixing this is just an impossibility.
I've thought about moving it to use byond skin controls but those aren't really flexible enough for this. We'll see.

Why would you have to fix it for more than a couple IE versions?

If someone's using a really outdated version of IE, that's his fault.
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#6
Also, why does it even need IE?

On topic, I find that you can kind of work out the locations. The way I do it I just have two pieces of paper to make a kind of cross-hair and use that to find the points.
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#7
This might sound kinda stupid but would it be possible to just use a ascii symbol/unicode to replace the broken images? Dwarf fortress style.
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#8
As I think I've mentioned before, I'll pick up this project when I get through my current backlog of shit to do (which is a lot).
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#9
Keelin Wrote:What you're describing is not intended behaviour. There is images and all. And that's the reason why i haven't continued working on it and probably never will.
If i fix it for one IE version it breaks in another. With the way BYOND handles browser windows, fixing this is just an impossibility.
I've thought about moving it to use byond skin controls but those aren't really flexible enough for this. We'll see.
Which IE versions do you need to support, and what are you doing to piss them off? IE7 compatibility is a pile of shit by this point, and IE8 is kind of troublesome, but if you limit support to IE9 and above (which, to be fair, means telling all Windows XP users to go fuck themselves) then it's usually possible to make it work.
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