02-09-2015, 10:26 AM
The new pathology system is cool and all, but I almost never see it being used unless some admin decides to give the crew a Shakespeare disease or some shit. I have not yet seen anyone mix up a nasty helldisease and pathology itself is empty most of the time even on a populated round.
So let's provide some incentive for pathology to be used!
Cost: 1-2 TCs each
The pathogen bottle is kind of like the poison bottle, but instead of deadly poisons you get pathogens of varying lethality and transferability. This gives folks who want to cripple the station with clown flu or something a head start and maybe makes people who don't want to die honking actually use all that nice pathology equipment. You can either use the pathogens to make a designer bug more easily or just inject it into some poor sap and let things go from there.
So what do you think? I would personally like to see pathology more integrated with the rest of the goings on on the station, and this is what I came up with.
So let's provide some incentive for pathology to be used!
Cost: 1-2 TCs each
The pathogen bottle is kind of like the poison bottle, but instead of deadly poisons you get pathogens of varying lethality and transferability. This gives folks who want to cripple the station with clown flu or something a head start and maybe makes people who don't want to die honking actually use all that nice pathology equipment. You can either use the pathogens to make a designer bug more easily or just inject it into some poor sap and let things go from there.
So what do you think? I would personally like to see pathology more integrated with the rest of the goings on on the station, and this is what I came up with.