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Crate slowdown
#1
Cargo has a pretty hefty list of options for cargo moving to include belt hell, the MULE, cargo tug, forklift, and cargo transporter. Most of these options go fairly underutilized as a trip to cargo rarely takes more than a minute assuming cargo is on the ball. I propose either:

1. Crates with any item at all, regardless of size or amount, cause push/pull slowdown similar to pushing a locker

OR

2. Crates have that effect permanently, regardless of any content or not

I'd like to hear thoughts on this, as I think this would be a simple fix what I would consider a very underutilized part of the station's infrastructure. It might not be unreasonable to removing this for Quartermasters with QM training, though I think using items like the forklift in the cargo bay could also add a new way to play. Fulfilling orders is a pretty mundane part of the job, I would say at least adding some decision to how to best get it from place to place would add a small bit of variety and unique gameplay.
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#2
For those who remember, here is the 23 pages of discussion on this from 2017 (8 years ago): https://forum.ss13.co/showthread.php?tid=8175
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#3
(9 hours ago)ZeWaka Wrote: For those who remember, here is the 23 pages of discussion on this from 2017 (8 years ago): https://forum.ss13.co/showthread.php?tid=8175

For what it's worth this seems like it affected a lot more than crates. I'm not sure how much that might change reaction but reduces the impact imo.
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#4
I would enjoy this change, however I belive there should be 3 teirs of slowdowns.
Empty to 10: slight slowdown
11 to 50: Slowdown equal to the middle of both
51 to max or atleast 1 corpse: Harsh slowdown like having 1 body in it is now.

I also belive if the sprite has wheels the slowdown should either be heavily negated or removed like trash carts and engi carts
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