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BYOND Username: meaow589
Character Name: Tanuki Singuloose
allow cyborg arm to have various modify with special ability : such as Grapping hook , Ballistic arm , Auto equip. using more resource for exchange consume power battery to use.
Grapping Hook : Allow player to Dash to the wall in few tile away CD 5 second when EMAG will go abit further - less cd.
Ballistic arm : Allow to punch your special punch from 1 tile to 2 tile can turn off / on like passive When use special attack from punch will automatic use.
Auto equip : Allow you to add inventory to your tool when do emote it will send it to your hand no cd but limit time use.
not effect on cyborgs
this might fun for robotic player i geuss
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BYOND Username: Kotlol
Character Name: Selena James
The problem with this is.. it will make having cyborgs arm a heavy plus over normal arms.
While a fun idea.... I do not recommend it.
Also auto equip how does that even work?? What if your inventory is full??
Ballastic Arm sounds like the biggest problem. It has to come with a major downside.
If you want these arms you need to exchange something. You got a ballastic arm or grapple hook? You can no longer hold anything with it, similiarly like attaching a tool over having an arm.
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BYOND Username: meaow589
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(07-01-2025, 01:19 AM)Kotlol Wrote: The problem with this is.. it will make having cyborgs arm a heavy plus over normal arms.
While a fun idea.... I do not recommend it.
Also auto equip how does that even work?? What if your inventory is full??
Ballastic Arm sounds like the biggest problem. It has to come with a major downside.
If you want these arms you need to exchange something. You got a ballastic arm or grapple hook? You can no longer hold anything with it, similiarly like attaching a tool over having an arm.
thank for feedback i not think much about how to make them balance for now ofcourse this good stuff should make it some de buff as well. +- make it able to loot from some loot crate instead able to build at the early round i geuss.
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(07-01-2025, 01:19 AM)Kotlol Wrote: The problem with this is.. it will make having cyborgs arm a heavy plus over normal arms.
I think this is fine, to a degree.
We have several grades of cybernetic limbs. I think you reserve some as cheap replacements, and others as ones capable of having attachments.
Then you up the resource costs for the attachment ones. Treat it the same as mining tools.
Quote:Ballastic Arm sounds like the biggest problem. It has to come with a major downside.
Could just shoot your whole arm off
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BYOND Username: The Panna
Character Name: Lou/Moxie Good
I do think specialised cyberarms/legs??? would be balanced, entertaining and rewarding if they could be looted from crates one could find while mining and scavenging.
Perhaps an entire limb since I want to include robotics in this and they desperately need more reasons/incentive to perform surgery on folks.
It would be adding extra goodies to space exploration and it would also add more interaction between robotics and the rest of the crew.
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BYOND Username: meaow589
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(07-04-2025, 05:04 AM)The Panna Wrote: I do think specialised cyberarms/legs??? would be balanced, entertaining and rewarding if they could be looted from crates one could find while mining and scavenging.
Perhaps an entire limb since I want to include robotics in this and they desperately need more reasons/incentive to perform surgery on folks.
It would be adding extra goodies to space exploration and it would also add more interaction between robotics and the rest of the crew.
I considering like you as well bring them able to loot via loot crates instead will limit amount of this cool arm.however some downside are have as well loot crare are mostly able to found by miner with out them we might never get these stuff. As well similar to upgrade module from cyborgs . We rarely see someone use even it exit already make them only available in crate will make them too hard to found. So I abit against this