05-16-2023, 06:40 PM
Sometimes, if you're lucky, one of a few merchants will dock with the station or with the Space Diner. And, if you're extra lucky, they'll have items and gear that are amazing. Spare Captains IDs, Gold ID's to bling out on, Voice Changers, you name it. They're useful for selling stuff to as well because they buy stuff for rather high prices. As the QM, the merchants are practically free money and for anyone else, a quick deal with the QM's means you have credits you can actually use to buy stuff. Whats not to love?
Well, everything.
Security hates the merchants. It makes their lives hell. They have to take all the goodies from everyone, including the people who weren't making their lives hell and it then makes those people upset.
It gives people the tools to rampage or self-antag easily and makes people who aren't abusing the tools victims as well.
Its random nature means you may never see a merchant once in a round, or you'll see a merchant every twenty minutes selling more and more stuff. Or sometimes, they only sell absolute junk and its just a waste of time - no one has scrap metal laying around to sell to a merchant for 100 credits each.
Some proposed changes. Not all of them at once, but maybe one or two tweaked:
* Remove Syndicate Items from the Merchants entirely - this is the most drastic but effective measure to fix the issue. As much fun as buying a Captains ID is, it isn't worth the hassle that comes with it.
* Have the merchant go to some off-station, randomized location in the debris field and remove the station alert. At least people would have to go and wait out there to know when the merchant is coming and going.
* Replace Syndicate items with less effective, knock off versions. Its the "Craptains" ID, and its access is 100% randomized. Maybe its AA, maybe it only opens the doors to the Janitors closet - who knows! . This "E-Gun" sure seems like its made of junk and breaks easily, and burns my hand a lot. The basic ethos here is "Sign up for Antag if you want fun toys, otherwise here's stuff that'll hurt you half the time".
* Reduce the overall stock size of the merchants - Keep the item pool the same, but only offer 3 items from the entire list. Make the merchant more focused on buying rather than selling as well, to encourage the crew to actually use them for quick credits.
Thoughts, recommendations, your favorite type of pasta dish, all is welcomed.
Well, everything.
Security hates the merchants. It makes their lives hell. They have to take all the goodies from everyone, including the people who weren't making their lives hell and it then makes those people upset.
It gives people the tools to rampage or self-antag easily and makes people who aren't abusing the tools victims as well.
Its random nature means you may never see a merchant once in a round, or you'll see a merchant every twenty minutes selling more and more stuff. Or sometimes, they only sell absolute junk and its just a waste of time - no one has scrap metal laying around to sell to a merchant for 100 credits each.
Some proposed changes. Not all of them at once, but maybe one or two tweaked:
* Remove Syndicate Items from the Merchants entirely - this is the most drastic but effective measure to fix the issue. As much fun as buying a Captains ID is, it isn't worth the hassle that comes with it.
* Have the merchant go to some off-station, randomized location in the debris field and remove the station alert. At least people would have to go and wait out there to know when the merchant is coming and going.
* Replace Syndicate items with less effective, knock off versions. Its the "Craptains" ID, and its access is 100% randomized. Maybe its AA, maybe it only opens the doors to the Janitors closet - who knows! . This "E-Gun" sure seems like its made of junk and breaks easily, and burns my hand a lot. The basic ethos here is "Sign up for Antag if you want fun toys, otherwise here's stuff that'll hurt you half the time".
* Reduce the overall stock size of the merchants - Keep the item pool the same, but only offer 3 items from the entire list. Make the merchant more focused on buying rather than selling as well, to encourage the crew to actually use them for quick credits.
Thoughts, recommendations, your favorite type of pasta dish, all is welcomed.