03-23-2023, 04:10 AM
After doing some experimentation recently, I have come to realize that ghost critters can do a lot of things. In fact, they are surprisingly competent when it comes to cooking. A lot of these behaviors seem to be some shade of unintentional, and include thing such as:
- Ghost critters being able to open any locker or crate as long as it isn't access-restricted/locked
- Ghost critters being able to use the standalone Seed Fabricator and access the seed splicer/infuser
- Ghost critters being able to plant seeds in empty hydroponics trays (but not harvest or clear the trays in any way, as far as I can tell)
- Ghost critters having full competence with Ovens, mixers, and food processors
- Ghost critters being able to hold and use produce satchels with total competence
Many of these behaviors are somewhat unintuitive to pull off, and I will not describe how to do them in case the admins consider them exploits. (This is despite the fact that you can do all of this and much more as a late-joining antag or a staff assistant.)
I bring all of this up because, while part of me thinks that they aren't in the spirit (ha) of what ghost critters are supposed to be, I actually love that ghost critters are capable of pulling them off. It's not like ghost critters are going to be able to powergame, given that they die if someone sneezes too hard on them, but these limited interactions mean they can still do some fun things with the crew, and can engage with them in a way that ghost drones cannot (and, moreover, are deliberately expected not to).
So yeah. Should we try to patch these things or keep them in? I'd say keep 'em, even though they definitely feel like oversights. If we did keep them in, I'd ask that ghost critters be given a way to indirectly use knives for cooking, since they can drag knives around but not use them in any way; currently, the only way to slice a piece of bread is to drag the knife around next to the piece of bread frantically until someone realizes what you want and they help cut it for you.
- Ghost critters being able to open any locker or crate as long as it isn't access-restricted/locked
- Ghost critters being able to use the standalone Seed Fabricator and access the seed splicer/infuser
- Ghost critters being able to plant seeds in empty hydroponics trays (but not harvest or clear the trays in any way, as far as I can tell)
- Ghost critters having full competence with Ovens, mixers, and food processors
- Ghost critters being able to hold and use produce satchels with total competence
Many of these behaviors are somewhat unintuitive to pull off, and I will not describe how to do them in case the admins consider them exploits. (This is despite the fact that you can do all of this and much more as a late-joining antag or a staff assistant.)
I bring all of this up because, while part of me thinks that they aren't in the spirit (ha) of what ghost critters are supposed to be, I actually love that ghost critters are capable of pulling them off. It's not like ghost critters are going to be able to powergame, given that they die if someone sneezes too hard on them, but these limited interactions mean they can still do some fun things with the crew, and can engage with them in a way that ghost drones cannot (and, moreover, are deliberately expected not to).
So yeah. Should we try to patch these things or keep them in? I'd say keep 'em, even though they definitely feel like oversights. If we did keep them in, I'd ask that ghost critters be given a way to indirectly use knives for cooking, since they can drag knives around but not use them in any way; currently, the only way to slice a piece of bread is to drag the knife around next to the piece of bread frantically until someone realizes what you want and they help cut it for you.