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04-23-2022, 01:20 PM
(This post was last modified: 05-30-2022, 08:44 PM by github_bot. Edited 2 times in total.)
PULL REQUEST DETAILS
About the PR
Pressing the emergency security alert button plays this sound (
https://freesound.org/people/stwime/sounds/545360/), and does this maptext:
Why's this needed?
The security alert can easily have a massive shift in the combat dynamic, with it easily causing a rush of security officers to arrive to an area with only the touch of a single button. This gives people nearby a warning, so they can choose to retreat or stay put accordingly.
Changelog
Code:
changelog
(u)Ikea
(*)Pressing the pda security alert now alerts people nearby through the use of a sound effect and text.
PULL REQUEST DETAILS
Posts: 709
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BYOND Username: DIO Chasek
Character Name: Mops The Floors
04-23-2022, 01:56 PM
(This post was last modified: 04-23-2022, 01:58 PM by DioChasek. Edited 1 time in total.)
This is a good change imo. While you should always expect security to hit the button of death TM a heads up for newer players is a win.
It does however have a side effect of possibly increasing vigilantism by people passing by looking to get in on the stomp.
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BYOND Username: Moon Jesus
Character Name: Marc Shoenice
Yeah honestly I've never liked this feature in general.
I think this does just serve as an invitation for people nearby to join the brawl.
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BYOND Username: ikea
Character Name: Gertrude Luna
04-23-2022, 02:03 PM
(This post was last modified: 04-23-2022, 02:11 PM by Ikea. Edited 1 time in total.)
The alerting nearby people is very much an intentional aspect of this addition. Adds a nice new dynamic to it and gives the antag another thing to consider. Consider it balance compensation for giving the antag more information to work with.
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04-23-2022, 02:21 PM
(This post was last modified: 04-23-2022, 02:22 PM by Cal. Edited 1 time in total.)
I actually think this one is fine
Mildly worried about shitheads bragging in chat that they got officers to hit alert
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BYOND Username: ikea
Character Name: Gertrude Luna
Those guys will brag about anything, i dont think this change will effect that toxicity.
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BYOND Username: Myco
Character Name: Yellow#0267
does it look like that with the opacity & grey in game or was it just not fully atop the head in that pic
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BYOND Username: Waffleloffle
Character Name: Jory Clements
big fan, wasn't sure about the maptext being needed and then I remembered how many people play with the sound off and I realized it was Good Actually. provides a new avenue of counterplay to a well organized sec team, and I'm very excited to see how this enhances the sec-antag dynamic for both sides
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BYOND Username: ikea
Character Name: Gertrude Luna
04-23-2022, 02:39 PM
(This post was last modified: 04-23-2022, 02:42 PM by Ikea. Edited 1 time in total.)
(04-23-2022, 02:36 PM)Yellow Wrote: does it look like that with the opacity & grey in game or was it just not fully atop the head in that pic
That is how it looks in game yeah, wanted it to be very distinct from normal human speech.
(04-23-2022, 02:38 PM)Waffleloffle Wrote: big fan, wasn't sure about the maptext being needed and then I remembered how many people play with the sound off and I realized it was Good Actually. provides a new avenue of counterplay to a well organized sec team, and I'm very excited to see how this enhances the sec-antag dynamic for both sides
I also went with the maptext so that newer players who haven't heard the sound yet knew what that sound effect meant.
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BYOND Username: alexandregtg
Character Name: Luke Stainforth
Good improvement, but I think the maptext should only say "Emergency alert sent". I think the "please assist this officer" part is unnecessary and would just encourage people around to jump into the action, especially newer players that see this for the first time.
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Kinda agree with Alex here
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BYOND Username: Lucky Cobra
Character Name: Tavish Finnegan/Cobra
i like it, as antag an alert can really mess with you if you arent fast so this can help antags a bit and sounds fun
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BYOND Username: ikea
Character Name: Gertrude Luna
The "please assist this officer" bit is mostly there because 1. it gives an in character explanation for why it was designed with a noise and alert, and 2. The alert is used mostly when a sec off is getting there shit kicked in so I find the irony of the alert having good intentions in character of getting others to help actually just further encouraging the antag to beat there shit in faster to be funny. I am in no ways opposed to removing it, Id just like a bit more in the way of feedback in this regard first (this means feel free to comment yeah I think that bit is bad or whatever with no other feedback attached).
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BYOND Username: DIO Chasek
Character Name: Mops The Floors
Flavor wise the text "Please assist this officer" is fantastic. Overall this is a great change
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My personal taste: I think the alarm sound should be something more in line with those
personal alarm devices where it's going on a bit longer and more droning. Make it clear that you don't want to stay in the area much longer, and to other people that they should
head that way to see what is going on