03-01-2022, 06:15 PM
After RPing with clowns alot on the RP servers and last shift. I decided it's time we do something about the "classic lubing clown" trope.
Clowns can be fun charaters to RP with, but if their only gimmick is "Haha lube funny, heres a nuke full of lube"
The joke goes from: "Funny" to "Everyone is critical sliding towards medbay, no one can appriciate the joke"
Wich my last RP shift had with 1 clown monkey but then 2 other people also being the clown monkey. All with flame throwers loaded with lube. Just lubing everything to the point they almost killed eachother as well as several others.
So here is CLOWN LAW (or the Code of Comedy) to help roleplaying clowns have more reason to do their jolly gags then "haha lube funny, no RP, just lube"
What is The Code of Comedy AKA Clown law?
It's not a rule set for clowns. They can go against it, it's more or less suggestions and guide lines for the clown.
If the clown is breaking clown law too much, it just gives sec a reason to take more drastic action right away.
Simply put... if a clown wants to go against Clown Law constantly, Sec may prosecute em harshly.
Why restrict the clown like this?
Clowns won't be restricted at all.... it's more or less Sec gets unrestricted to deal with unruly, near self antaging clowns who just wanna lube all day.
It's more an unrestriction for Sec then it is a restriction for clowns.
Why do you think this is needed?
Cause I notice people try to use clowning as a free "I can self antag" card with "It's just a prank" and sec has to give leeway since clown.
Also alot of people want to be clown but there is already one and those clowns cause more issues. Clown law is gonna still allow it but a good clown would put a stop to fake clowns.
What about the Mime?
Mime also has the code of comedy aka Clown Law. But Mime is technically exempt of it. Their might be a Mime code like if a Mime talks they are no longer considered a mime to stop fake mimes but eh.
NOW TIME FOR THE CODE OF COMEDY!
THE CODE OF COMEDY CONTAINS THE FOLLOWING LAWS!
1: Thou shall honk at each joke to confirm it was thou's!
2: Thou shall spread smiles upon thine station, not frowns!
3: Thou shall not cause extreme harm upon thy pranked.
4: Thou shall deliver a "setup" and "punchline" to thy pranks and jokes!
5: Thou shall never take off thine shoes unless for life saving scenerios!
6: Thine life is both a Tragedy and Comedy. Thine own life can be used for thy jokes but not of Thine fellow cremates!
7: There shall be only but one true clown. Only thy can allow others to join thine pranks but they may never be clown!
And that's it for now as for Mime the 1st rule would be:
"Thou shall be silent, as speech is a betrayal of miming"
But other wise that's it. Again these are just ment to help guide clowns and crewmates to engage into more RP about being a good clown and to weed out bad clowns.
This is also ment to be more for RP then Main. (And yes it is kinda a reaction to "Lube only clowns")
But I hope it helps out.
Clowns can be fun charaters to RP with, but if their only gimmick is "Haha lube funny, heres a nuke full of lube"
The joke goes from: "Funny" to "Everyone is critical sliding towards medbay, no one can appriciate the joke"
Wich my last RP shift had with 1 clown monkey but then 2 other people also being the clown monkey. All with flame throwers loaded with lube. Just lubing everything to the point they almost killed eachother as well as several others.
So here is CLOWN LAW (or the Code of Comedy) to help roleplaying clowns have more reason to do their jolly gags then "haha lube funny, no RP, just lube"
What is The Code of Comedy AKA Clown law?
It's not a rule set for clowns. They can go against it, it's more or less suggestions and guide lines for the clown.
If the clown is breaking clown law too much, it just gives sec a reason to take more drastic action right away.
Simply put... if a clown wants to go against Clown Law constantly, Sec may prosecute em harshly.
Why restrict the clown like this?
Clowns won't be restricted at all.... it's more or less Sec gets unrestricted to deal with unruly, near self antaging clowns who just wanna lube all day.
It's more an unrestriction for Sec then it is a restriction for clowns.
Why do you think this is needed?
Cause I notice people try to use clowning as a free "I can self antag" card with "It's just a prank" and sec has to give leeway since clown.
Also alot of people want to be clown but there is already one and those clowns cause more issues. Clown law is gonna still allow it but a good clown would put a stop to fake clowns.
What about the Mime?
Mime also has the code of comedy aka Clown Law. But Mime is technically exempt of it. Their might be a Mime code like if a Mime talks they are no longer considered a mime to stop fake mimes but eh.
NOW TIME FOR THE CODE OF COMEDY!
THE CODE OF COMEDY CONTAINS THE FOLLOWING LAWS!
1: Thou shall honk at each joke to confirm it was thou's!
2: Thou shall spread smiles upon thine station, not frowns!
3: Thou shall not cause extreme harm upon thy pranked.
4: Thou shall deliver a "setup" and "punchline" to thy pranks and jokes!
5: Thou shall never take off thine shoes unless for life saving scenerios!
6: Thine life is both a Tragedy and Comedy. Thine own life can be used for thy jokes but not of Thine fellow cremates!
7: There shall be only but one true clown. Only thy can allow others to join thine pranks but they may never be clown!
And that's it for now as for Mime the 1st rule would be:
"Thou shall be silent, as speech is a betrayal of miming"
But other wise that's it. Again these are just ment to help guide clowns and crewmates to engage into more RP about being a good clown and to weed out bad clowns.
This is also ment to be more for RP then Main. (And yes it is kinda a reaction to "Lube only clowns")
But I hope it helps out.