05-08-2021, 06:13 AM
(This post was last modified: 05-16-2021, 03:50 PM by github_bot. Edited 11 times in total.)
PULL REQUEST DETAILS
[BALANCE][BUG]
About the PR
- Adjusts spy rewards based on the anticipated difficulty of reaching the destination.
- Removes juicer trader delivery area to avoid confusion.
- Prevents duplicate objectives for trinkets. The code intended to do this was incorrect.
- Prevents duplicate objectives for limbs. The code intended to do this was incorrect.
- Marks rewards that rolled the random upgrade chance as **HOT**, something that was claimed but not implemented in the PDA information.
- Organ 'Hot bounty' chance changed from 7% to 10% (why 7??) and picks Tier 3-4 (50:50) to more closely align with other hot bounties.
For difficult delivery locations:
- Photos will be upgraded from Tier 1 to Tier 2.
- Trinkets have low difficulty job holders increased from Tier 1-2 (50:50) to Tier 2-3 (50:50), medium difficulty jobs from Tier 2-3 (50:50) to tier 3-4 (50:50).
- Items will have rewards increased by one tier.
Difficult locations:
- Security - Excluding checkpoints
- Armory
- Turret-protected
- Captain's quarters
Also adds a useful proc predecessor_path_in_list from Pali to types.dm. Originally this was used for destinations but was replaced with the area variable.
Why's this needed?
You could be offered a Tier 1 reward for breaking into the armory which was very unlikely to be worth the effort.
This doesn't guarantee great rewards (Tier 2 rewards can still be underwhelming) but generally it should make things more worth considering the risk.
Changelog
PULL REQUEST DETAILS
[BALANCE][BUG]
About the PR
- Adjusts spy rewards based on the anticipated difficulty of reaching the destination.
- Removes juicer trader delivery area to avoid confusion.
- Prevents duplicate objectives for trinkets. The code intended to do this was incorrect.
- Prevents duplicate objectives for limbs. The code intended to do this was incorrect.
- Marks rewards that rolled the random upgrade chance as **HOT**, something that was claimed but not implemented in the PDA information.
- Organ 'Hot bounty' chance changed from 7% to 10% (why 7??) and picks Tier 3-4 (50:50) to more closely align with other hot bounties.
For difficult delivery locations:
- Photos will be upgraded from Tier 1 to Tier 2.
- Trinkets have low difficulty job holders increased from Tier 1-2 (50:50) to Tier 2-3 (50:50), medium difficulty jobs from Tier 2-3 (50:50) to tier 3-4 (50:50).
- Items will have rewards increased by one tier.
Difficult locations:
- Security - Excluding checkpoints
- Armory
- Turret-protected
- Captain's quarters
Also adds a useful proc predecessor_path_in_list from Pali to types.dm. Originally this was used for destinations but was replaced with the area variable.
Why's this needed?
You could be offered a Tier 1 reward for breaking into the armory which was very unlikely to be worth the effort.
This doesn't guarantee great rewards (Tier 2 rewards can still be underwhelming) but generally it should make things more worth considering the risk.
Changelog
Code:
changelog
(u)Flappybat
(*)Spy thief objectives with difficult delivery locations now give a higher value reward.
(+)Spy thief can no longer have multiple objectives for the same trinket/limb.
(+)Spy limb/trinket rewards that roll the 10% chance to upgrade rewards are now marked as HOT
PULL REQUEST DETAILS