Posts: 420
Threads: 419
Joined: Aug 2020
02-27-2021, 03:56 AM
(This post was last modified: 03-05-2021, 03:33 PM by github_bot. Edited 3 times in total.)
PULL REQUEST DETAILS
About the PR
Bartenders can have extra rubber shells, as a treat.
Why's this needed?
Giving bartenders more ammo lets them deal with troublemakers and antagonists alike with more confidence.
Changelog
Code:
changelog
(u)Carbadox
(+)Added 2x rubber shell cartridges to hacked booze vendor menu.
PULL REQUEST DETAILS
Posts: 5,708
Threads: 303
Joined: May 2014
What if they were a credit purchase at the bartender supply dispenser? Give the barman motivation for charging for drinks
Posts: 2,649
Threads: 33
Joined: Nov 2013
BYOND Username: KikiMofo
(02-27-2021, 06:10 AM)Frank_Stein Wrote: What if they were a credit purchase at the bartender supply dispenser? Give the barman motivation for charging for drinks
Yes. I like this
Posts: 2,456
Threads: 113
Joined: Feb 2017
BYOND Username: Technature
(02-27-2021, 09:54 AM)KikiMofo Wrote: (02-27-2021, 06:10 AM)Frank_Stein Wrote: What if they were a credit purchase at the bartender supply dispenser? Give the barman motivation for charging for drinks
Yes. I like this
+1 please
Posts: 413
Threads: 13
Joined: Aug 2020
BYOND Username: Roselace
Character Name: Loki Nim (LRP/RP) / Bumplestein Jumbalaya (LRP overflow)
Issue with putting it in a vending is it's pretty trivial to empty one with mechcomp stuff.
If you're keeping it at spawning with boxes, I feel like 1 would do for bonking drunks and antags. Don't really get bartender unless I try so I'm poorly suited to judging this, but I'm a bit worried that if they get too much some people will start going "Hey I can powergame with this"
Posts: 2,649
Threads: 33
Joined: Nov 2013
BYOND Username: KikiMofo
Everything is easy to cheese with mechcomp stuff. It's almost impossible to balance shit around nerds that know packets. They can even get in the super locked shit like the HoS locker.
Posts: 413
Threads: 13
Joined: Aug 2020
BYOND Username: Roselace
Character Name: Loki Nim (LRP/RP) / Bumplestein Jumbalaya (LRP overflow)
I don't mean packets easy, I mean walking back and forth in a tripwire easy.
Posts: 1,357
Threads: 160
Joined: Sep 2012
(02-27-2021, 06:10 AM)Frank_Stein Wrote: What if they were a credit purchase at the bartender supply dispenser? Give the barman motivation for charging for drinks
This is the idea. Do this instead.
Posts: 424
Threads: 55
Joined: Feb 2019
I did the thing that was suggested. 2 pack of rubber shells in the booze vendor, costs 300 credits each and the vendor has to be hacked.
Posts: 215
Threads: 23
Joined: Jul 2020
BYOND Username: Drewmajor11
Character Name: Echo Five
I do see good reason for this but I also feel like its gonna be incredibly abused on main and RP to an extent, I think that putting them in the vendor is better but maybe make them a bit more expensive and not able to be spit out when its hacked if possible?
Posts: 2,649
Threads: 33
Joined: Nov 2013
BYOND Username: KikiMofo
Its just two boxes of rubber shells. Not going to be that dangerous considering the barman already had a shotgun. Sure it might be abused for funzies like just randomly shooting at people who don't like the barmans drinks or throw glass at them but ehh as far as I know rubber shells don't really hurt THAT much. Just get one of the minipatches from behind the bar and you are good to go.
Posts: 2,456
Threads: 113
Joined: Feb 2017
BYOND Username: Technature
Even if you get hit, you're usually knocked down, meaning only if they're next to you can an angry bartender be all that threatening, and if you're not holding down a button to where you wanna go, you kind of deserve the second shot. Even then it's not that big of a threat.
People tend to run from bartenders that are angry enough to fire their gun, and security tends to deal with bartenders firing for no reason pretty well.
Posts: 133
Threads: 7
Joined: Aug 2020
BYOND Username: DimWhat
Hmm, quick question. Can mechanics scan the vending machine as to make infinite sources of rubber shells? If so, you may want to address that.
Posts: 2,649
Threads: 33
Joined: Nov 2013
BYOND Username: KikiMofo
Mechanics can make infinite amounts of laser guns that someone finds in space. I think if you want to look at mechanics for just getting rubber shells out of a vending machine there would be more pressing matters.
Posts: 5,708
Threads: 303
Joined: May 2014
(03-02-2021, 10:07 PM)DimWhat Wrote: Hmm, quick question. Can mechanics scan the vending machine as to make infinite sources of rubber shells? If so, you may want to address that.
Upping the cost would be best. 300 is pretty low and some jobs start with that. Ideally you could afford them midround without grinding