01-07-2021, 11:23 AM
PULL REQUEST DETAILS
[balance][input wanted]
About the PR
Gannets requested earlier today that someone add some new nuke targets on the active maps, so here we are with a PR that adds a bunch.
Below are the suggestions I'm making:
**Cogmap:**
+bridge
+stock exchange (not very large, but might produce interesting fights on the public market especially since there's a little space until the hallway compared to EVA)
+pod bay (too hard to defend?)
+escape arm
+crew lounge (middle room only)
+chapel
+catering storage
+fitness room
**Cogmap 2:**
+bridge
+chapel
+mining staff room
+central warehouse
-Replace TEG room with the engine control room, which has a few more entrances
**Donut 3:**
+bridge
+courtroom
+main security room
+botany
**Kondaru**
+telescience
+public market (listed as "merchant docks" because that's its most recognisable trait
+chapel
+nerd dungeon
+fitness room
+botany
+EVA
**Clarion:**
+bridge
+community center (AKA chapel)
+aviary
+QM storage (not to be confused with the office which is already a target. Maybe merge?)
+secure dock
-changed EVA to tool storage, which is on the same corner but has 2 doors with low access requirements and a little more room
-removed robotics, it's tiny and cramped
**Destiny:**
+escape shuttle docking room
+genetics
+kitchen
-removed EVA because it's next to arrivals and the size of a gnat's fart
-Added the operating theatre and a few small areas to the medbay target, so nukies have a bit more choice than the lobby or 2-tile hallways. (green is previously accepted area. blue is added)
![afbeelding](https://user-images.githubusercontent.co...091b2f.png)
**Horizon**
+cloning
+hot loop room (engine control is already listed, too similar?)
+botany
+mech lab
+mining staff room
+robotics
+south crew quarters (next to the pool)
**Oshan:**
+security main room
+engineering main room
+science lobby
+crew quarters
+bridge
+mining
**Manta:**
+Inner engineering (like on Donut 3, might be less practical though)
+detective's quarters (both office and bedroom count)
+engineering storage
+security officers' quarters (the gear room)
+chemistry
Drafted because I need to poke a couple area related things (clarion's funeral parlour uses the same zone as the community center/chapel, donut3 has something similar). Also I'm thinking about Ozymandias but I don't have a big list and maybe Kubius wants to do that themselves.
I didn't test this, but I have had strongdmm open beside to check the areas were correct.
Why's this needed?
Gannets asked for it. I think half these target lists are copy-pasted and it'd be nice to have some more specificity per map. Oshan didn't have any targets on the right third of the station for instance.
Changelog
Wanted input
I'm sure there's a lot of discussion to be had about which make for good targets.
PULL REQUEST DETAILS
[balance][input wanted]
About the PR
Gannets requested earlier today that someone add some new nuke targets on the active maps, so here we are with a PR that adds a bunch.
Below are the suggestions I'm making:
**Cogmap:**
+bridge
+stock exchange (not very large, but might produce interesting fights on the public market especially since there's a little space until the hallway compared to EVA)
+pod bay (too hard to defend?)
+escape arm
+crew lounge (middle room only)
+chapel
+catering storage
+fitness room
**Cogmap 2:**
+bridge
+chapel
+mining staff room
+central warehouse
-Replace TEG room with the engine control room, which has a few more entrances
**Donut 3:**
+bridge
+courtroom
+main security room
+botany
**Kondaru**
+telescience
+public market (listed as "merchant docks" because that's its most recognisable trait
+chapel
+nerd dungeon
+fitness room
+botany
+EVA
**Clarion:**
+bridge
+community center (AKA chapel)
+aviary
+QM storage (not to be confused with the office which is already a target. Maybe merge?)
+secure dock
-changed EVA to tool storage, which is on the same corner but has 2 doors with low access requirements and a little more room
-removed robotics, it's tiny and cramped
**Destiny:**
+escape shuttle docking room
+genetics
+kitchen
-removed EVA because it's next to arrivals and the size of a gnat's fart
-Added the operating theatre and a few small areas to the medbay target, so nukies have a bit more choice than the lobby or 2-tile hallways. (green is previously accepted area. blue is added)
![afbeelding](https://user-images.githubusercontent.co...091b2f.png)
**Horizon**
+cloning
+hot loop room (engine control is already listed, too similar?)
+botany
+mech lab
+mining staff room
+robotics
+south crew quarters (next to the pool)
**Oshan:**
+security main room
+engineering main room
+science lobby
+crew quarters
+bridge
+mining
**Manta:**
+Inner engineering (like on Donut 3, might be less practical though)
+detective's quarters (both office and bedroom count)
+engineering storage
+security officers' quarters (the gear room)
+chemistry
Drafted because I need to poke a couple area related things (clarion's funeral parlour uses the same zone as the community center/chapel, donut3 has something similar). Also I'm thinking about Ozymandias but I don't have a big list and maybe Kubius wants to do that themselves.
I didn't test this, but I have had strongdmm open beside to check the areas were correct.
Why's this needed?
Gannets asked for it. I think half these target lists are copy-pasted and it'd be nice to have some more specificity per map. Oshan didn't have any targets on the right third of the station for instance.
Changelog
Code:
(u)BatElite:
(*)Almost all maps now have additional nuke planting targets!
I'm sure there's a lot of discussion to be had about which make for good targets.
PULL REQUEST DETAILS