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[PR] Expands and alters nuke targets for current rotation maps
#1
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PULL REQUEST DETAILS



[balance][input wanted]
About the PR
Gannets requested earlier today that someone add some new nuke targets on the active maps, so here we are with a PR that adds a bunch.
Below are the suggestions I'm making:

**Cogmap:**
+bridge
+stock exchange (not very large, but might produce interesting fights on the public market especially since there's a little space until the hallway compared to EVA)
+pod bay (too hard to defend?)
+escape arm
+crew lounge (middle room only)
+chapel
+catering storage
+fitness room

**Cogmap 2:**
+bridge
+chapel
+mining staff room
+central warehouse

-Replace TEG room with the engine control room, which has a few more entrances

**Donut 3:**
+bridge
+courtroom
+main security room
+botany

**Kondaru**
+telescience
+public market (listed as "merchant docks" because that's its most recognisable trait
+chapel
+nerd dungeon
+fitness room
+botany
+EVA

**Clarion:**
+bridge
+community center (AKA chapel)
+aviary
+QM storage (not to be confused with the office which is already a target. Maybe merge?)
+secure dock

-changed EVA to tool storage, which is on the same corner but has 2 doors with low access requirements and a little more room
-removed robotics, it's tiny and cramped

**Destiny:**
+escape shuttle docking room
+genetics
+kitchen

-removed EVA because it's next to arrivals and the size of a gnat's fart
-Added the operating theatre and a few small areas to the medbay target, so nukies have a bit more choice than the lobby or 2-tile hallways. (green is previously accepted area. blue is added)
![afbeelding](https://user-images.githubusercontent.co...091b2f.png)

**Horizon**
+cloning
+hot loop room (engine control is already listed, too similar?)
+botany
+mech lab
+mining staff room
+robotics
+south crew quarters (next to the pool)

**Oshan:**
+security main room
+engineering main room
+science lobby
+crew quarters
+bridge
+mining

**Manta:**
+Inner engineering (like on Donut 3, might be less practical though)
+detective's quarters (both office and bedroom count)
+engineering storage
+security officers' quarters (the gear room)
+chemistry


Drafted because I need to poke a couple area related things (clarion's funeral parlour uses the same zone as the community center/chapel, donut3 has something similar). Also I'm thinking about Ozymandias but I don't have a big list and maybe Kubius wants to do that themselves.

I didn't test this, but I have had strongdmm open beside to check the areas were correct.

Why's this needed?
Gannets asked for it. I think half these target lists are copy-pasted and it'd be nice to have some more specificity per map. Oshan didn't have any targets on the right third of the station for instance.


Changelog


Code:
(u)BatElite:
(*)Almost all maps now have additional nuke planting targets!
Wanted input
I'm sure there's a lot of discussion to be had about which make for good targets.

PULL REQUEST DETAILS
#2
I suspect cogmap1 stock exchange will be rough due to pod interference and general accessibility from space which usually gives nukies a bad time.
#3
I don't know much about the engine on any map, but the hot loop room seems like a horrible place to plant on account of the fire.
#4
Gannets (naturally) merged this a few hours ago. The list of proposed nukie locations has changed since this thread was originally posted, and a number of potential targets were thrown out, generally for either being too cramped or too difficult for either nukies or crew to get into. See page in GitHub for details.

So now the targets are:

Clarion:
*Main sec room
*QM office
*Research hub
*TEG core room
*Courtroom
*Medbay
*Medbay Lobby
*Bar
*Artlab
*Bridge
*Chapel/Community Center
*Aviary
*QM storage

Cog1:
*Main sec room
*Research hub
*Quartermaster's Office/Cargo Bay
*Engineering (including the "control room" with all the computers and the place with the TEG unit)
*Central Warehouse
*Courtroom
*Medbay (including the surgery room, the lobby, and main Medbay area)
*Bar
*EVA
*Bridge
*Robotics
*Stock Exchange
*Escape
*Crew Lounge (that center room)
*Chapel

Cog2:
*Main sec room
*Research hub
*Quartermaster's Office/Cargo Bay
*Engine Control Room
*Refinery
*Medbay (including the surgery room, lobby, and general area)
*Bar/Cafeteria
*Net Cafe
*Artlab
*Genetics
*Chapel
*Mining
*Bridge
*Central Warehouse

Destiny
*Main sec room
*Research hub
*Quartermaster's Office/Cargo Bay
*TEG core room
*Courtroom
*Medbay (including the lobby and main area, but not the surgery room)
*Bar/Cafeteria
*Artlab
*Bridge
*Chapel/Community Center
*Mining
*Aviary
*QM storage

Donut 3
*Quartermaster's Office/Cargo Bay
*Inner Engineering (room surrounding singularity)
*Cafeteria
*Medbay (just main hallway)
*Research hallways
*Chapel
*Escape
*RD's office
*CE's office
*Kitchen
*Bridge
*Courtroom
*Security's center room
*Hydroponics

Horizon
*Courtroom
*Chapel
*Main sec room
*QM
*Engine Control Room
*Fitness Room/Sports Bar
*Medbay
*Artifact Lounge
*Cloning
*Hot Loop
*Mechanics
*Mining
*Robotics
*South Crew Quarters (that one next to the pool)


Kondaru
*Main sec room
*Quartermaster's Office/Cargo Bay
*Courtroom
*Refinery
*Medbay
*Bar/Cafeteria
*Artlab
*Janitor's Office
*Telescience
*Nerd Dungeon
*Chapel
*Merchant docks/stock exchange
*Fitness Room
*News Office
*Central Warehouse
*Aviary

Manta
*Fitness Room
*Cargo Bay
*Bridge
*Medbay Lobby
*Chapel
*Communications Office
*Courtroom
*Chemistry
*Hydroponics
*Bar

Oshan
*Fitness Room
*Quartermaster's Office/Cargo Bay
*Refinery
*Courtroom
*Medbay
*Bar
*Nerd Dungeon
*Chapel
*Main sec room
*Main engineering room/foyer (and also its hangar)
*Research Lobby
*Crew Quarters
*Mining
#5
(01-07-2021, 11:33 AM)Katzen Wrote: I suspect cogmap1 stock exchange will be rough due to pod interference and general accessibility from space which usually gives nukies a bad time.

I beg to differ. The nukies would be able to defend the spot via pods from space - their pods being quite stronger than other pods. They are also able to destroy the podbay pods and leave 3 nukies or so inside to deal with tiders from market.

More spots are always great.


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