10-11-2020, 11:42 AM
PULL REQUEST DETAILS
[input wanted]
About the PR
This PR lets ghostdrones ignore Manta's currents if the magnetic tether is active, as they currently can't get on board if the ship is moving. (I think there might be some movement trick that lets you fight the current but it might require being able to sprint and I don't think that kind of stuff should be your only recourse regardless.)
Why's this needed?
Putting the ghostdrone factory behind the Manta with no way for drones to get on board is cruel.
Also the tether doesn't really factor into gameplay at the moment - I can't remember the last time that crew used a jetpack for EVA stuff on Manta. This gives it a bit more purpose.
Changelog
Wanted Input
Is it cruel to still strand the drones on the factory if the tether is down? Making them ignore currents always isn't that difficult to change, but I'd like the tether to have some impact on the round.
PULL REQUEST DETAILS
[input wanted]
About the PR
This PR lets ghostdrones ignore Manta's currents if the magnetic tether is active, as they currently can't get on board if the ship is moving. (I think there might be some movement trick that lets you fight the current but it might require being able to sprint and I don't think that kind of stuff should be your only recourse regardless.)
Why's this needed?
Putting the ghostdrone factory behind the Manta with no way for drones to get on board is cruel.
Also the tether doesn't really factor into gameplay at the moment - I can't remember the last time that crew used a jetpack for EVA stuff on Manta. This gives it a bit more purpose.
Changelog
Code:
(u)BatElite:
(+)Ghostdrones now ignore Manta's water currents so long as the magnetic tether is functional.
Wanted Input
Is it cruel to still strand the drones on the factory if the tether is down? Making them ignore currents always isn't that difficult to change, but I'd like the tether to have some impact on the round.
PULL REQUEST DETAILS