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Perhaps this has been suggested before, but I haven't looked because I'm lazy and bad.
I think that anyone should be able to perform a dodge roll if they are sprinting (Holding SHIFT while moving) and then using the *flip emote (Pressing the R hotkey). This should do two things:
1)Boost you 2 or 3 tiles in the direction you were sprinting
2)Give you a few invincibility frames allowing you to avoid getting hit by projectiles and/or blast waves (if that's even possible)
Of course, there should be a random chance of failing the dodge roll and instead bonking your head on the floor, stunning yourself for a few seconds, and dropping whatever you were holding to balance it out.
What say you?
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BYOND Username: polivilas
Matrix flopout..? It's the same past boost.
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01-10-2020, 09:51 AM
(This post was last modified: 01-10-2020, 09:52 AM by Winklabom. Edited 1 time in total.)
People kept comparing this to Matrix Flopout but that doesn't let you literally roll a few tiles in the direction you're going AND it requires you to pick it as a trait.
My idea is that anyone can dodge roll but it also boosts you forward in the direction you were sprinting. It also has a chance to completely backfire.
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BYOND Username: Unknownity
I've got an idea
Instead of making it a trait (as we have matrix flopout which is similiar and practically inferior to what you just described),make it a special ability when using an outfit set like the plumber suits.
Make it that you need to wear a zebra mask and an aqua dolphin jacket.
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BYOND Username: Spoodle
Character Name: Sylvian Stone, Tony Williamson, Jenna Sekwa
I think this would be cool as a re-work of Matrix Flopout; I don't like the idea of it being available to everyone though.
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01-11-2020, 12:41 PM
(This post was last modified: 01-13-2020, 04:58 AM by Frank_Stein. Edited 2 times in total.)
I'd like to see something like this with both defensive and offensive options. Sorta like a dive tackle. Moves you faster than sprinting for a bit, makes you harder to hit, but when you hit the ground you're going to be on it for a bit before getting back up. And if you hit someone with it they're going down with you
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Is Matrix Flopout even useful in terms of combat? It seems to be one of those perks that looks really good on paper, but in practice fails spectacularly. Can someone confirm? I haven't seen it used.. ever.
I think people are overestimating the robustness of combat, it's always going to be the quickest draw wins or whoever gets the drop on someone.
I personally think if two people are in a firefight, there should be some dank mechanics like dodge rolls that they could employ, among other things.
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BYOND Username: Alphaeus
Character Name: Gabriel Mercury ▬ Silencio Marceau
I personally have Matrix Flopout on my mime character and I've never had it successfully work, even when I'm anticipating the taser gun to be fired and I'm flipping with a full bar of stamina. I don't think I've ever seen anyone pull it off properly either. I just think of it as a extra stamina cost to flipping imo lol.
Dodge rolls would be a perfect 'fix' for Matrix Flopout. It doesn't really do much as is.
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As long as it comes with zweihanders and parrying.
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01-16-2020, 06:41 PM
(This post was last modified: 01-16-2020, 06:41 PM by Nnystyxx. Edited 1 time in total.)
Matrix Flopout is definitely worthless so I'd love for it to be replaced with something like this. Buying traits to have some unique abilities at a cost of some other weakness is a cool idea