11-13-2019, 11:46 AM
(This post was last modified: 11-13-2019, 11:47 AM by TDHooligan. Edited 1 time in total.)
The chemicompiler takes ages to heat things up as it is, predominantly because it always targets the goal temperature with the default divisor for heating (1/35th of the difference per tick, with a minimum of 1K and a max of 15K)
This patch simply reduces the divisor for the difference to 10, it still heats slower than blasting max settings in the reagent heater/cooler, but spends a lot less time on small temperature changes.
https://github.com/goonstation/goonstati...6/pull/176
This patch simply reduces the divisor for the difference to 10, it still heats slower than blasting max settings in the reagent heater/cooler, but spends a lot less time on small temperature changes.
https://github.com/goonstation/goonstati...6/pull/176