06-23-2019, 09:55 AM (This post was last modified: 06-24-2019, 07:18 AM by The Gorog. Edited 1 time in total.)
After pushing this back for ages, I finally started making my first sprites for SS13, which were also my first sprites ever.
I noticed that we had about 17 types of grenades, which all used one of 3 different sprites and I wanted to change that.
Furthermore, I also tried to make them recognizeable just by their looks, which didnt always work out though.
Uploading all these individually is too much of a hassle and so is upscaling them first (especially the animated ones). Also I can not upload RAR or ZIP files, nor attach them all. Please just use the attached DMI file until I find a solution.
Thanks for the feedback and suggestions on the Discord.
Also @kyle, are you gonna use all of them? I wasnt sure if i should redo the flashbang.
The high range incendiary has an alt version based on the smoke grenade btw. The base incendiary im not fully happy with.
I might also make a new chemgrenade, though the current one works fine, now that its (hopefully) unique.
07-01-2019, 02:53 AM (This post was last modified: 07-01-2019, 02:58 AM by The Gorog. Edited 1 time in total.)
I also made some extra high and squeaky boots for the Assjam, before remembering that be basicly already have these for the clown.
Though these dont have the downside of randomly tripping over, and are supposed to be given to the chefs instead (for assjam atleast).
Some clothing will overlay the top part of them. I also made inhand sprites (right picture).
Ingame comparison between these and industrial boots: