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BYOND Username: AmaranthineApocalypse
12-23-2017, 10:30 AM
(This post was last modified: 12-23-2017, 10:33 AM by amaranthineApocalypse. Edited 2 times in total.)
Inputs need sanitising here, i think
I was at the mining station when it happened, and it seemed to fix itself not long afterwards. I'm not entirely sure why it happened, but it did.
It seems to be intermittent.
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There's something kinda cool about Flockdrones speaking in actual code considering the nature of them. Wouldn't call it a feature, but maybe it could be worked into one in a better implemented way?
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BYOND Username: Cirrial
12-27-2017, 09:13 AM
(This post was last modified: 12-27-2017, 09:16 AM by Cirrial. Edited 1 time in total.)
on it
edit: A bit more elaboration: when it came to rendering scrambled messages for silicons, I was a tremendous buffoon and passed the message through first the thing that adds <span> tags to colour it, then ran it through the radio garbling effect thing. You can see the outcome of this above. I'm rewriting the proc so that it doesn't happen in that order again.
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Just wanna say thanks for explaining that. I was curious as to why it was so garbled but didn't wanna bother asking.
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BYOND Username: Cirrial
This is also why the names appear correctly (with the garbling in place) while the messages don't, because it was done in the right order for the names.