10-24-2017, 09:47 AM
(This post was last modified: 10-24-2017, 01:50 PM by Frank_Stein. Edited 1 time in total.)
Something I noticed about the place I work is a lot of drains in the floors, especially across doorways because of the large amount of liquids that build up.
So I was thinking, with the way the station tends to get completely filled with blood, we could have some drains like that which stop floor liquid from crossing over.
EDIT: Maybe pair this with new fluid puddle mechanics. Puddles contain a certain unit of chems. Larger the units, larger the puddle. When a puddle reached a certain unit threshold, it spreads the excess units into neighboring tiles, favoring ones that already have some puddles formed. Walking through puddles removes units and spreads them as footprints, drag marks, etc
So I was thinking, with the way the station tends to get completely filled with blood, we could have some drains like that which stop floor liquid from crossing over.
EDIT: Maybe pair this with new fluid puddle mechanics. Puddles contain a certain unit of chems. Larger the units, larger the puddle. When a puddle reached a certain unit threshold, it spreads the excess units into neighboring tiles, favoring ones that already have some puddles formed. Walking through puddles removes units and spreads them as footprints, drag marks, etc