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		You can't make thin windows anymore - the option was removed with the advent of Cogmap2. I suspect this was done because they aren't done in the isometric perspective, although there are still a few places they're used on station (and the plasma glass windows here and there). Removing features for aesthetic reasons seems kinda dumb, so I would like them back, for making hallway mazes if nothing else.
	
	
	
	
	
 
 
	
	
	
		
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		I can no longer stand by a thin window, grab someone, and flip to swap places with them.
I wish there was some way to make thin-windows look good on the new perspective style.
	
	
	
	
	
 
 
	
	
	
		
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		And on that note: Sliding doors. They've been mostly, but not entirely, removed by the change in perspective. More so, they're still around in places, but a lot of places where they would normally be used with have been replaced with either normal doors are outright normal windows. (Example off the top of my head: Medbay operating theater.)
	
	
	
	
	
 
 
	
	
	
		
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		I did make sprites in the new perspective for glass panes, sliding doors and even grilles, but for reasons unknown to me they aren't being used.
But if I had to guess, it's because not everything for the new map is fully implemented yet, there's still a lot of fixing to do. If all else fails, bug cogwerks abot it in the OFFICIAL COGMAP 2 FIX THIS SHIT thread.
	
	
	
	
	
 
 
	
	
	
		
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BYOND Username: The Grim Sleeper
	
 
	
	
		As an Engineer I really miss the stop-gap measure to plug gaps in the hull of dismantling a reinforced window and then using the panes to seal the hole in the wall.
I know it's kludging of the worst sort, but I'll be damned before I carry stacks of metal plates around just to fix other peoples mess.
	
	
	
	
	
 
 
	
	
	
		
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BYOND Username: Vunterslaush
	
 
	
	
		Multi pane windows need to make a comeback, as it is far too easy for one greyshirt with an extinguisher to make a hull breach. The new windows are not even harder to break through to compensate for that.
	
	
	
	
	
 
 
	
	
	
		
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		Yeah, good point, they're actually really convenient for containing hull breaches. Or if you want to RCD away the floors under engine feed canisters without depressurizing a whole section of engineering.
	
	
	
	
	
 
 
	
	
	
		
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		 (01-26-2016, 05:25 AM)SL the Pyro Wrote:  I did make sprites in the new perspective for glass panes, sliding doors and even grilles, but for reasons unknown to me they aren't being used.
But if I had to guess, it's because not everything for the new map is fully implemented yet, there's still a lot of fixing to do. If all else fails, bug cogwerks abot it in the OFFICIAL COGMAP 2 FIX THIS SHIT thread.
Shooow meee!!
	
 
	
	
	
	
 
 
	
	
	
		
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		This can be closed, thin windows are back. 
 
	 
 
	
	
	
		
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BYOND Username: arborinus
	
 
	
	
		Maybe this should go in bugs but I feel I should mention that you can grab things through thin windows as if they weren't there.
Also when placing thin mineral windows there's a small chance it places a large window instead of a thin. This large window looks like a stretched thin window instead of a "new perspective" one.