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Traitor Borgs
#1
Consider this.

The round begins, the roboticist (traitor), and his two or three borgs (also traitors), are given instructions. Destroy the mechanic's office and all mechanics. Side objectives, subvert the AI, cut all lines of communications, and turn the chapel into a complete® deathtrap.

New traitor items for roboticists - traitor borg modules.

Saboteur - Think evil engineer. Comes with syndicate scanner, cloaking device, syndicate cargo transporter, (maybe an emag). Along with the usual engineer module items.

Deconstructor - Think construction borg, but in reverse. Hacked mining charges, Thermite breaching charges, late delivery charges. Other than that, the usual construction borg items serve pretty well at deconstructing things.

Terminator - Ahhnuld. This borg has a face, this borg has a gun (watered down energy gun), and a sleepypen. Replicant borg with a mission. Kill three specific people in a certain manner. Otherwise it should only have maybe the standard borg module items and a couple beakers for the sleepypen.

Obviously they should be loyal to the roboticist, and maybe have a ruleset preventing them from just going on an insane rampage immediately. Specific objectives setting their rules would probably help in that regard. All three should come with a microbomb implant, and the terminator should definitely have sunglasses, leather jacket, boots, and a motorcycle.
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#2
emag should be a moderately expensive upgrade i think.
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#3
Lantern Wrote:emag should be a moderately expensive upgrade i think.
maybe it would require the roboticist to buy an emag and spend it to give the borg the emag
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