on the occasions when crew a. realize theres a blob and b. make an actual effort to fight, they waste their resources fighting non-critical parts of the blob most of the time. as more blob players perfect their craft and strategy the odds will continue to tip, i believe, as the crew is usually either understaffed at low-pop times or 90% clueless fodder at high-pop times
if the blob is scared of having its nucleus seen it can surround it with thick membranes, or hide it under a shrub, but it shouldnt blend in with zero effort
Chipping in to agree. At least 75% of the blobs I've fought lately have been #000000 and having to run the mouse over every tile even in well-lit areas to find the nucleus is bunk. You don't win battles of attrition with a blob. Sneak in and snipe nuclei. Having to waste time actually seeing the damn things is obnoxious.
I invented a new fun internet game, it's called 'find that nucleus'
need a hint?
I tried to highlight it using MS Paint, figuring I could click on the circle sprite with another colour (red) and it would show.
However; this happened instead.
Literally invisible. Pixels are not even different colours.
.
I strongly but humbly suggest black be removed as a colour until this can be sorted out, ASAP, IMHO.
My solution:
X: "I'm casting TTV."
Y: "Why are you casting TTV? There's nothing to attack here!"
X: "I.. I'm attacking the darkness!!"
All: "Hehe, Haha, *snort, *snort"
[insert other reference that nobody will get]
I honestly dislike bombing the blob. I think it's kinda shit most of the time. If the blob takes this advantage though, I won't hesitate. TTVs, borgs with shields and explosive chem reactions, using breaches to block their routes. Lame for lame.
Bumping this to say that I intend on fixing it by clamping the darkness on the organ itself(eg blobs can still be black, but the organs will show up grayish)