03-10-2015, 11:11 PM
My suggestions are simple:
1) Instability: Traitor geneticist will love this mutation. It just puts down your stability to 0.
2) Stability: Adds 100 (or maybe 50) to your stability. Or maybe it removes the half of instability in a mutation.
1) Instability: Traitor geneticist will love this mutation. It just puts down your stability to 0.
2) Stability: Adds 100 (or maybe 50) to your stability. Or maybe it removes the half of instability in a mutation.