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AI cameras somehow even more clunky
#1
certain cameras do not have the ability to be moved from
http://puu.sh/g68gL/3b31be74ee.png
for example, you cannot go south from this camera no matter how many times you mash the button
#2
you also can't go east from that camera
#3
http://puu.sh/g68ot/2dfb72d8b2.jpg
from this camera you can't go east or north
#4
http://puu.sh/g68ud/46dbf8f313.jpg
from this camera you also can't go east or north
#5
http://puu.sh/g68Ab/1256fbc2b8.jpg
places like here are where this becomes a huge issue.

You can't move north from this camera DESPITE THERE BEING A CAMERA RIGHT THERE I WANT TO GO TO THERE

In order to move from this camera to that camera just northwest of it, i first have to go west, then north, then east. Previously, this would have been just one button press.

Also, that camera there in crew quarters, you can't move east from.
#6
I understand this problem. Before I was banned from silicon jobs, I was AI and I wanted to modify the telepad's coords... I had to press 3-4 buttons to move to 1 other camera just next to the one I was!
#7
This is a side effect of the goal that camera movement should be reversible. Right now cameras pair up so that each link is matched by the inverse link on the other camera. Hence, if you go east from a camera, you will then always be able to return exactly to where you came from.

The issue with such a constraint is that it will mean cameras that cannot satisfy the criteria for each cardinal link, and so it prefers having no link over a one-way link.
The problem becomes that you as a player have no way of knowing which links are valid on a camera, so you sit there mashing uparrow or W even though north is an invalid direction.

Turns out this was a terrible idea on my part. embarrasment

For now I will be changing the camera network to attempt two-way connections when possible, but accept a one-way connection if it can't make a match. That way you will not be stuck in a dead end or have some cardinal movements not work for you.


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