Posts: 230
Threads: 37
Joined: Aug 2014
BYOND Username: A4Brogan
Seriously, as of this typing, we have had 4 blobs destroy 2 rounds. the last one WITHIN A HALF HOUR FROM ROUNDSTART.
These blobstrosities are just too overpowered for a lowpop, solarium-dedicated server.
Posts: 230
Threads: 37
Joined: Aug 2014
BYOND Username: A4Brogan
Here is a log of the round. about 8 people, all working on Solarium stuff.
http://pastebin.com/Ms6VFdSt
Posts: 230
Threads: 37
Joined: Aug 2014
BYOND Username: A4Brogan
Okay. As of this posting, we had 4 braindead in an 18 player server (#1) I think 2 people were off station.
66 minutes into the round, blob shows up. Even after finding it early and attacking it, we lost a majority of the staff. And this was just a blob that started at the fryer and extended to the alcohol dispenser.
Still fighting it now with the remaining players, does not look good because it keeps spamming those lipids.
Posts: 2,556
Threads: 120
Joined: Sep 2012
What if blob had a size limit.
e.g The blob is too fat to move, it's collapsing under it's own weight.
There would probably need to be a way for blob to lose weight, but it would probably help with the unkillable blob problem.
Also a fat blob unable to support itself would be funny.
Posts: 5,718
Threads: 303
Joined: May 2014
I guess if it gets too big, have it retract in one area in order to expand in another.
Posts: 716
Threads: 31
Joined: Sep 2012
atomic1fire Wrote:What if blob had a size limit.
e.g The blob is too fat to move, it's collapsing under it's own weight.
There would probably need to be a way for blob to lose weight, but it would probably help with the unkillable blob problem.
Also a fat blob unable to support itself would be funny.
No fun on any server except these servers where everyone isn't on station.
Posts: 233
Threads: 12
Joined: Sep 2012
make blobs only able to spawn when there's a certain amount of people on the server, so 5 people genetic testing rounds don't turn into massacres
Posts: 142
Threads: 7
Joined: Nov 2013
icarus Wrote:make blobs only able to spawn when there's a certain amount of people on the server, so 5 people genetic testing rounds don't turn into massacres
this is already how it works iirc
Posts: 279
Threads: 30
Joined: Sep 2012
Code:
ADMIN LOG: Automatically disabling random major event Blob Outbreak in extended.
Somebody liked this idea.