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New Negative Trait Ideas: Genetic Related
#1
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Currently, we have few traits which interacts with genes besides MutanRaces. 
Even less, that are negative in aspect, which are for me personally the funniest to pick. 

1. Susceptible Stability +2:

This one is straightforward, your base stability is capped to 50 instead of 100, making a cascading degradation spiral more likely to happen. 
This means of course that you are also far more likely to have genes misfire. 
Quite avoidable, especially if someone doesn't power games through the GeneBooth anyways. 

2. Genetic Recursion +2:

This one is more difficult, Potential Genes can spontaneously become active similar to relapses with the Addict Trait. 
Also, Mutadone doesn't removes Injected Genes entirely, but deactivates and moves them into the potential pool. 
Overall, people who pick this will definitely visit the Geneticist, chat and inform themselves about which could activate or ask to manually remove some. 


I think genetics could use more interactions with the crew on a mutual basis, that doesn't boil down to the usual two currently.
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#2
From my insight as an Avid Genetics Enjoyer (aka a colossal nerd), here's my initial impressions:

That base stability being 50 is VERY harsh, but does keep you above both the random mutation threshold as well as just *barely* above the gurgling threshold (where your speech has a chance to become gibberish). A single blast of radiation could easily send you down a mutation death spiral, though this does seem to be the intent. To avoid this, bringing base stability up to 75 to 90 would work.

For Genetic Recursion, that seems VERY strong if you use it right, at least taken at face value. A gene nerd could abuse it to give someone every superpower with no downside, as it effectively lets you add ANY gene to someone's potential - and thus allows you to activate it and ignore the stability penalty associated with it. Personally I'm also not a fan of traits that demand a geneticist to divert their attention to treating someone, since time is very limited for a geneticist. Yes I know I should touch grass but look, I got a gene booth to fill!

Regardless, these are still neat ideas that, with some tweaking, could be interesting to have in-game. Mostly I just want to avoid these becoming Mildly Mutated 2: Scramble Boogaloo.
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#3
(Today, 05:17 AM)aft2001 Wrote: From my insight as an Avid Genetics Enjoyer (aka a colossal nerd), here's my initial impressions:

That base stability being 50 is VERY harsh, but does keep you above both the random mutation threshold as well as just *barely* above the gurgling threshold (where your speech has a chance to become gibberish). A single blast of radiation could easily send you down a mutation death spiral, though this does seem to be the intent. To avoid this, bringing base stability up to 75 to 90 would work.

For Genetic Recursion, that seems VERY strong if you use it right, at least taken at face value. A gene nerd could abuse it to give someone every superpower with no downside, as it effectively lets you add ANY gene to someone's potential - and thus allows you to activate it and ignore the stability penalty associated with it. Personally I'm also not a fan of traits that demand a geneticist to divert their attention to treating someone, since time is very limited for a geneticist. Yes I know I should touch grass but look, I got a gene booth to fill!

Regardless, these are still neat ideas that, with some tweaking, could be interesting to have in-game. Mostly I just want to avoid these becoming Mildly Mutated 2: Scramble Boogaloo.

Well Susceptible Stability is supposed to be on-par with Puritan and Cyber-Incompatibility, where it effectively locks you out of benefiting from something while having all the downsides. 

About the Genetic Recursion, holy shit-take on my behalf. 
I was more concerned about having it not being some complicated off screen system that I blurted this unbalanced mess. 

Without the Mutadone effect, eh? 

But I really considered about not having people picking a trait, that ultimately bothers the geneticist. 

What if, we go 180° on the Genetic Recursion (without my Mutadone nonsense) and it becomes a cloning defect, would it be acceptable/not painful for geneticist to take a look at it then (as in trying to help)? 

I definitely intend no bloody Mildly Mutated 2, heck we are only halfway over that one. 

Overall, exactly the type of feedback I wanted.
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