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[PR] Adds a shelterfrog spacebux purchase
#1
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PULL REQUEST DETAILS




[INPUT WANTED] [MUTANTRACES] [EXPERIMENTAL]
About the PR

As it stands, this PR adds the currrently in limbo shelterfrog mutantrace as a spacebux purchase for 7000 spacebux. It does not rebalance shelterfrogs in any way, but it attempts to solve many of the issues caused by previous methods of sheltergrog overdose.

I am seeking feedback on this PR, as the re-implementation of shelterfrogs isn't a cut and dry issue. While having them be a spacebux purchase solves many of the issues that have been described, there is likely something I've missed. Additionally, it would also necessitate an addition to the server's nonhuman policy, as amphibians being considered nonhuman is one of the large issues that led to their removal. **I am fully aware that this PR may not be merged.**

Why's this needed?

Having shelterfrogs as a spacebux purchase solves the issue of it revolving around secret content, and allows for shelterfrogs to be a bit more goofy in comparison to the formal mutantraces associated with traits. This should reduce the workload associated with adding a new mutantrace, as it is just re-implementing a pre-existing mutantrace in a manner I find to be more suitable.

This does not directly solve the issue of shelterfrogs being easily recognizable, but divorcing them from secret content should allow more players to use them, which could balance out in time to a healthily rotating cast of frog players rather than 1 or 2 stalwarts. Additionally, with the absence of sheltergrog withdrawal, this could pose balance concerns. However, I do believe this to be an appropriate solution to the issue at hand.

Again, I am seeking feedback on this PR. It is a proposed solution, not the end-all-be-all solution.

Testing

<img width="301" height="603" alt="Screenshot 2026-01-20 222118" src="https://github.com/user-attachments/assets/4e28315d-684a-41d6-aced-44ff80c02666" />
<img width="369" height="242" alt="Screenshot 2026-01-20 221706" src="https://github.com/user-attachments/assets/80719e69-62c9-494f-8157-99b5da8c7d25" />
<img width="326" height="219" alt="Screenshot 2026-01-20 221720" src="https://github.com/user-attachments/assets/a12de443-e413-40e5-b15e-63455075e1ee" />
<img width="715" height="539" alt="Screenshot 2026-01-20 221806" src="https://github.com/user-attachments/assets/b2efa399-37d7-4849-8614-e994c2318245" />
<img width="693" height="122" alt="Screenshot 2026-01-20 221828" src="https://github.com/user-attachments/assets/d5031ab5-43de-4c0f-8032-b0a55d5bd6d7" />

As it stands, the shelterfrog purchase is disabled on test subject and salvager. This can be extended to more jobs as needed.





Changelog




Code:
changelog
(u)SnugglyCactus
(*)Added shelterfrogs as a spacebux purchase.


PULL REQUEST DETAILS
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#2
So, here are the pros and cons I can see right now

Pros:
Players who play shelter frog characters can finally play those characters again, although at a price
It no longer gatekeeps it behind a secret chemical
Its in a good location for something thats supposed to be bad for your character (see no limbs spacebux purchase)

Cons:
It doesnt do anything about the Sheltergrog poison original intent, and just mimics it and impossible do desern if they where poisoned or just bought this
Its locked behind Spacebux so you cant play the character every round, especialy if you play an inherantly high risk taking character
People may still feel excluded, as you cannot have both shelterfrog and another spacebux purchase active at the same time
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#3
This seems like a good idea for me, though I didn’t follow that they were removed in the first place! At least as a stop gap this is a fun and basically harmless solution in my mind.
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#4
I suggested this before for the Shelterfrog poison change. And here it is.
I support it since i see both pros and cons on it.

I normally don't use special purcases... but sometimes i do for gimmick sakes.
So yea. Easy suggestion but if the devs say no I won't go against them.
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#5
Neutral.

But wasn't there certain issues with locking mutantrace behind spacebuxx (or behind having some rounds requirement) on goonstation and on some servers? I am not really familiar with this mechanic, but maybe someone have something about this topic?
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#6
I want to see shelterfrogs back however I'd much rather see it as a trait instead of a spacebux purchase. To me spacebux are meant for silly little things, not major character traits. Not to mention, unless you fix the non-sheltergrog related issues that lead to it's removal in the first place, I don't think it really matters how the mutantrace is obtained if it can be obtained regularly. If those issues are fixed however, you might as well just make it into a trait then.
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#7
I don't have much of a frog in this race, I personally don't care about the poison thing of many of the other things surrounding shelterfrogs as a whole, but I can't say I like the idea of mutantraces being paywalled by spacebux. This might have been fine 5 or so years ago but it doesn't really fall in line with current mutantrace standards imo. I do hope we get to see some implementaion of them soon back ingame though
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#8
If we were to add a round start frog gene, I don't think this isn't how we would do it. We saw how this went with other examples of this implementation (e.g. skeletons and lizards) and we moved away from that for a reason.
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