01-21-2026, 08:02 AM
Rebalance Focused on High-G:
* Internal: Convert all floats to ints all my homies hate floats
* Balance: Being submerged in fluid neutralizes per-tick impacts of high gravity
* Balance: Being submerged in fluid gives you full traction
* Balance: Jetpacks prevent low-G stamina sapping for humans
* Balance: Super-extreme-G interferes with human sight.
* Balance: High cap on per-tick damage (previously uncapped)
* Balance: Fitness machines scale stamina buffs based on Gs directly instead of a differing bonus at different gravity thresholds
* Balance: Floating atoms resist high-G
* Balance: The "Space Movement" equipment property has been converted to "Zero-G Movement" and works in all zero-G environments
* Internal: Convert all floats to ints all my homies hate floats
* Balance: Being submerged in fluid neutralizes per-tick impacts of high gravity
* Balance: Being submerged in fluid gives you full traction
* Balance: Jetpacks prevent low-G stamina sapping for humans
* Balance: Super-extreme-G interferes with human sight.
* Balance: High cap on per-tick damage (previously uncapped)
* Balance: Fitness machines scale stamina buffs based on Gs directly instead of a differing bonus at different gravity thresholds
* Balance: Floating atoms resist high-G
* Balance: The "Space Movement" equipment property has been converted to "Zero-G Movement" and works in all zero-G environments

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