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A Thread on Changing what Antags are in RP
#16
(12-18-2025, 10:33 AM)Lord_earthfire Wrote:
(12-16-2025, 03:11 AM)Kotlol Wrote: Add those blobs, flocks, phoenixes and such. But on a rarer condition. Or better yet... "WHITE LISTING"
Just like HoS/NTSO .. white list them for player we trust. And if no one whitelisted is on to play em? Simply add to spawn in other antags.
Now I only mean the big ones like blob and such.

Others still have to be currated by admins like Nukies.

Whitelisting is arse. It already is a meta-problem for HOS, where some security players stick to them more than captains, even though the latter is higher in the chain of command.

On topic. Escalation is fine. And i think some antags would do great for RP, e.g. blob.

Blob is great to cause a station-ending threat that causes people to work together. It creates chaos and that creates roleplay. It allows other antags to cause issues while the crew if fighting the blob.

I would only see it as a midround antag, though, since the round type is kinda boring in general. Heck, maybe 1 AI blob as random event every 5-10 rounds?

An AI blob is not going to give you time to roleplay. They're good.
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#17
(12-19-2025, 05:05 AM)Mouse Wrote: An AI blob is not going to give you time to roleplay. They're good.

I'm not talking about time, i'm talking about Opportunity. But yeah, im aware that the AI handles the role very well.
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#18
Let's talk about the blob and add another comparrison. Since this is something I would like to persue abit.

The comparrison? Changeling and Wraith.
I'd say Wraith with all the changes from it's intitial start makes it a fun antagonist on any server be it classic or RP.
You can be a trickster wich uses RP a lot.
You can be a plague who infects people and makes them paranoid as well as allowing dead players to spawn and talk as rats.
You can be an overlord who keeps summon minions to the field, keeping the action flowing. It's the least RPable one but it does allow talking spawns as well.

The only problem I have with wraithes is if they spawn poltergeists cause those are players who are essentially the same as the wraith on interaction level but on a way lower budget. And I seen several times where the wraith is chill and trying to do a fun gimmick but here comes Poltergeist number 3, being a murderous bastard and going around the wraith's gimmick of trickery and silliness. Cause the poltergeist kit kinda.. forces murder the most of the wraith side spawns. So do the summons but atleast they can COMMUNICATE.

Now Changelings, they can spawn minions as well who cannot talk but atleast it has to be the victims of the changeling and the changeling can do a lot more by themselves. Spawning minions also is either no cost or low cost. So the changeling misses out nothing.
But the other reason I bring them up is...  they have slightly different kits in Classic then in RP. With RP being knocking someone out and in Classic essentially deadly poisoning their targets.
And thanks to some changes to changeling their 2nd sting isn't just "Haha you are drugged now."

So... why do I bring these two up? Cause the Blob could add things to RP like these two.
Insted of blobs being just basically a base management game with no interaction but conflict. (You gotta be killed or kill)
We need some ways for the blob to start lil trials and escalations. Like insted of "you are a blob, go to a corner and expand"
Go with: "You are a blob, setup several tactical points in secret and sabotage anything before starting to expand."
Like the blob has a timer to do smaller things to gain an advantages but also gain the risk of being discovered too early and not being instantly "killed"
Like I dont know the human blob can put down several different spawn points in advance so it has multiplue places it can spawn and until those are all gone. (janitors can clean them off if found for example).. that's when a blob is fully "defeated" but being caught as a human blob is not the end due to escalation rules.
Essentially I think we should have a human blob but on the same level as wraith having to build up and different from classic like the changeling.

With flockmind on the other hand... it's essentially wraith and blob combined and I do "think" it can work on RP but with one small change. It spawns off station on an asteriod/area/place as a small base to gather resources of it's own before attacking, if caught early... it can communicate a deal or can straight up communicate to deal with resources to the station before turning all the trading into an easy inflitration.

Naturally these 2 antags will have other antags around as well. If the flock or blob is more passive but gets found out, it allows traitors/spiefs/changeling/vamps/wizards to take use of it.

I think this is the best outcome, since both flockmind and blob try to push for an early round end like Nukies. Wich is why they are frowned upon and instantly have to stop esclation.
But if Blob and Flockmind are tweaked for escalation , the early round end isn't so bad... but preferably I rather not push for an early round end.
Insted it would just be more fun if they hit a specific level of control, the round will continune but at that point no shuttle can be called and it basically becomes join or survive. Where if you hit the shuttle timer it will come REGARDLESS and if you get on it and escape you essentially win a "disaster" type round.
Or try to retake the station by killing it.

But that would be a lot of coding, but it would be better for RP then how they are now.
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