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card cheating
#1
the ability to attempt to cheat while playing cards. for instance, when shuffling, a prompt will allow the player to choose if they want to end up with any number of certain cards at the top. the risk of failure scales with the amount of cards, and failure results in anything between an emote/message announcing to everyone that you've flubbed up and that your cheat is visible, or dropping and scattering the cards altogether.

certain jobs like bartender and clown, and perhaps a trait, could increase or decrease your chances of success.
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#2
Super difficult from a player interaction perspective, cards are already bad enough
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#3
sounds like this would either never or barely be used as a feature, besides you could always keep a spare deck in your pocket or the likes
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#4
I did come up with an idea for a traitor item that would let you rig any of the many games of chance, rig a dice to always roll above a 3, or a coin to land heads an increased 80% of the time, but specifically an antag item because only criminals cheat smile
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