01-21-2025, 02:08 PM
i want borg emags to feel more like unlocking a more dangerous potential for each module, so i propose emagging a borg also emag the items in its module with a special effect.
(alternatively, this happens only if the module itself is emagged)
proposed changes for items for each module (not all, just some)
Medical -
Hypospray is now emagged, losing its whitelist.
Defibrillator acts like a slower stun baton, dealing huge stam damage and mild burn.
Cybernetic Hypospray now contains a new option, phlogiston. This recharges slower than the other chems.
Engineering -
Gas Can Holder (forgot the name) can now throw gas canisters with a decent cooldown, dealing decent brute, a chance to burst and knocking down whoever hit.
Cyber Omnitool now has an electrified knife, which deals a bit of stam damage & burn on hit, alongside knife damage. Drains battery on hit.
Brobocop - (Actually a threat now, but has to rely on large batteries to make the most of its weapons)
Toy Gun now shoots electrified bullets, like a discount stun gun, and as such deal stamina damage. Each shot costs a small amount of battery.
Cardboard Tube turns into a cardboard stun baton, with less stam damage than a standard baton. Takes a decent amount of battery each hit.
Food Synthesizer now spawns poisoned food. Not lethal, but enough to warrant a trip to medbay.
i'll stop here for now, but feel free to propose ideas for other modules / silicon tools.
(alternatively, this happens only if the module itself is emagged)
proposed changes for items for each module (not all, just some)
Medical -
Hypospray is now emagged, losing its whitelist.
Defibrillator acts like a slower stun baton, dealing huge stam damage and mild burn.
Cybernetic Hypospray now contains a new option, phlogiston. This recharges slower than the other chems.
Engineering -
Gas Can Holder (forgot the name) can now throw gas canisters with a decent cooldown, dealing decent brute, a chance to burst and knocking down whoever hit.
Cyber Omnitool now has an electrified knife, which deals a bit of stam damage & burn on hit, alongside knife damage. Drains battery on hit.
Brobocop - (Actually a threat now, but has to rely on large batteries to make the most of its weapons)
Toy Gun now shoots electrified bullets, like a discount stun gun, and as such deal stamina damage. Each shot costs a small amount of battery.
Cardboard Tube turns into a cardboard stun baton, with less stam damage than a standard baton. Takes a decent amount of battery each hit.
Food Synthesizer now spawns poisoned food. Not lethal, but enough to warrant a trip to medbay.
i'll stop here for now, but feel free to propose ideas for other modules / silicon tools.