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The Mafia [Role Idea]
#1
The Mafia

The Mafia role would function very similarly to that of the Gang, with a few key changes. Like the gang role, there are multiple Mafias competing to be the best one on the station, however there might only be two of them.

The Scoring System

Instead of competing for points, the Mafias compete for the most "money" earned. "Money" is earned by selling off items. Unlike gangs, the Mafias get their points by, instead of stashing drugs, making "Moonshine", etc. They then sell it off station or give it to specific people that are tipped off about the exchange, then put the "money" in their lockers. Note that money is not credits. 

Also akin to the gangs, the Mafias have territory, however that territory is claimed by putting up flags and is much less of something as a game feature (although it would have the same debuffs as walking in enemy gang territory) and much more of a representation of where specifically they control.

Structure

It's pretty similar to gangs. There is one leader, one co-leader, and the rest are the goons. Identical to the gang role except for the co-leader.

Equipment

Same as the gangs.

Closing Thoughts

This was just a randomly thought up idea that I didn't put much thought behind. If you feel that this idea could be improved in any way, feel free to comment or whatever.
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#2
Hmm. Seems like Gangs with less gangs. Maybe gangs could semi-randomly roll less, larger gangs
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#3
One thing Gang might be lacking in relation to the Mafia is the concept of having to "kick up" and pay money towards the upper levels.

Gangs can redeem cash and drugs and what not for points, but what if there were consequences for not doing that? Or at the very least, maybe the Gang leader can see how much each lower Gang member has contributed, so they know who is a good earner and who is dead weight.
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#4
(07-25-2024, 02:34 PM)Frank_Stein Wrote: One thing Gang might be lacking in relation to the Mafia is the concept of having to "kick up" and pay money towards the upper levels.

Gangs can redeem cash and drugs and what not for points, but what if there were consequences for not doing that? Or at the very least, maybe the Gang leader can see how much each lower Gang member has contributed, so they know who is a good earner and who is dead weight.

It would be fun to see: "You didn't hit a goal, please blow up a member, if you do not comply, you will be sacrficied insted"
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