08-30-2023, 03:53 AM
(This post was last modified: 08-30-2023, 05:27 AM by DummySian. Edited 1 time in total.)
Classic regular with over 4000 rounds played on classic, and no, you don't need 'meta knowledge' to survive on classic. I've seen people do gimmicks (and really good ones) without using any meta stuff and most people i had interractions with actually enjoy just doing their own thing, like making bunch of food as chef, growing very weird plants (and deadly ones too as antag...) as a botanist and other stuff. No insuls taken, no sunglasses rushed. Telling people that classic needs you to use meta knowledge as much as possible is complete lie and just scares people that want to try playing classic off.
Now to the gangs, IMO the issue with gangs is that rarely anybody actually wants to be in a gang, fight against gangs or anything else. Gangs rounds are pretty boring for normal crew: gangs usually don't care about civillians, and if they do, they probably reached a state where 5 people walk around killing literally anyone (because the main goal of gangs is actually...boring? You can just make a lot of pipeguns, shove them in a locker and get a bunch of points. As far as i seen, no gang cared about winning ever, and people only tag locations until they get enough points to buy janktank). Normal crew can also not want to be in a gang and just do their job but with new change you can't even say no to rolling gang member which sometimes leads people to being less active in the gang (or just killing themselves lol).
For the gang members, i already mentioned 2 issues before and it's that main gang goal seems pretty boring to people on classic so they stick to rampaging and that you cant say no to rolling gang member so people end up being less active and helpful. What i noticed last time i rolled gang member is that it rolls afk people a lot. While others had full active gangs, 2 of our people were ssd since roundstart (im pretty sure one woke up like 30 minutes in tho..).
So we have that gangs usually cant make the round fun in general, maybe only for the people that rolled gang member if, of course, they even wanted to roll it... No matter if gang members are choosed randomly or not, its either gang gets fully killed early on because people dont wanna deal with 10 antags, or crew chooses to let them do things for a bit and it ends up in these people being stacked on very op janktank (that lets you survive lawbringer magdump) and stun gear and just walk around killing.
So basically, i'd prefer if gangs were removed from classic for a while and were reworked to be a little better or fully replaced. Gangs being on RP at least makes sense to me tho...
Now to the gangs, IMO the issue with gangs is that rarely anybody actually wants to be in a gang, fight against gangs or anything else. Gangs rounds are pretty boring for normal crew: gangs usually don't care about civillians, and if they do, they probably reached a state where 5 people walk around killing literally anyone (because the main goal of gangs is actually...boring? You can just make a lot of pipeguns, shove them in a locker and get a bunch of points. As far as i seen, no gang cared about winning ever, and people only tag locations until they get enough points to buy janktank). Normal crew can also not want to be in a gang and just do their job but with new change you can't even say no to rolling gang member which sometimes leads people to being less active in the gang (or just killing themselves lol).
For the gang members, i already mentioned 2 issues before and it's that main gang goal seems pretty boring to people on classic so they stick to rampaging and that you cant say no to rolling gang member so people end up being less active and helpful. What i noticed last time i rolled gang member is that it rolls afk people a lot. While others had full active gangs, 2 of our people were ssd since roundstart (im pretty sure one woke up like 30 minutes in tho..).
So we have that gangs usually cant make the round fun in general, maybe only for the people that rolled gang member if, of course, they even wanted to roll it... No matter if gang members are choosed randomly or not, its either gang gets fully killed early on because people dont wanna deal with 10 antags, or crew chooses to let them do things for a bit and it ends up in these people being stacked on very op janktank (that lets you survive lawbringer magdump) and stun gear and just walk around killing.
So basically, i'd prefer if gangs were removed from classic for a while and were reworked to be a little better or fully replaced. Gangs being on RP at least makes sense to me tho...