07-20-2023, 08:23 PM
Number one:
Right now, it has two possible overlays (I think they're overlays) to show when opened;
- A clock face for the default clock setting
- Black with some tiny green "text" for Everything Else
this sucks. I think it would be nice if every pocketwatch setting could have its own display.
Number two:
When clicking on someone with the watch in your active hand, it says you wave it in front of their face.
Since it is a technological object, I think if you emag it, it should actually hypnotize someone - or at the very least, make them actually fall asleep, complete with You are feeling veeeeeery sleeeepyyyyy.... routine from the wielder.
I WOULD sprite the pocketwatch but I have a very deep lack of motivation right now and I don't quite know why... Also, I tried to sprite a jumpsuit and code it into the game' the PR got denied because it was a feature freeze and I didn't resubmit it before I moved computers and have to set eeeeverything back up again but I WILL sprite it if someone likes this idea.
Right now, it has two possible overlays (I think they're overlays) to show when opened;
- A clock face for the default clock setting
- Black with some tiny green "text" for Everything Else
this sucks. I think it would be nice if every pocketwatch setting could have its own display.
Number two:
When clicking on someone with the watch in your active hand, it says you wave it in front of their face.
Since it is a technological object, I think if you emag it, it should actually hypnotize someone - or at the very least, make them actually fall asleep, complete with You are feeling veeeeeery sleeeepyyyyy.... routine from the wielder.
I WOULD sprite the pocketwatch but I have a very deep lack of motivation right now and I don't quite know why... Also, I tried to sprite a jumpsuit and code it into the game' the PR got denied because it was a feature freeze and I didn't resubmit it before I moved computers and have to set eeeeverything back up again but I WILL sprite it if someone likes this idea.