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BYOND Username: TDHooligan
Character Name: Dill Behrt
Right now, any new medical staff can overestimate the strength of the sleeper and put someone in there for as long as you can brig someone.
This, combined with overzealous doctors keen to "fix your nicotine addiction" results in them regularly attempting to cram me into a sleeper against my will for my mandated 5 minute sleep sentence.
Sleepers should be occupant-cancelable, especially considering how newbie doctors don't think twice about leaving you in one while you're in deep crit for 10 minutes.
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BYOND Username: Mikhaelcartr23
Character Name: Mikhael
+1 idea ive been trapped in sleepers before for not super serious afflictions so it could be a nice change
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BYOND Username: Kotlol
Character Name: Selena James
If it's busy and you are in crit, I put you into cryo. Much faster.
But I thought the sleeper had a 2 minute limit originally?
Just put the two minute limit back on.
And also disallow crit players to be put to sleep.
Reason being: "Patient in critical condition, sleep function disabled"
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BYOND Username: TDHooligan
Character Name: Dill Behrt
the point is not the limit, it's the fact i dont want to have to actually fistfight doofus mcgee the first time MD to stop spending X minutes in black-screen mode
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BYOND Username: Lucky Cobra
Character Name: Tavish Finnegan/Cobra
the port a med acts like a better port a brig cause of this lmao so yea is kinda dumb
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BYOND Username: Kotlol
Character Name: Selena James
(12-08-2022, 06:26 AM)TDHooligan Wrote: the point is not the limit, it's the fact i dont want to have to actually fistfight doofus mcgee the first time MD to stop spending X minutes in black-screen mode
Well then remove the sleepers auto-injectors and have players only add chemicals MANUALLY via beakers.
Port-a-medbay keeps it and there will be chem bottles in each escape shuttle from now on to do it in those sleepers.
PROBLEM SOLVED NO? If it's not automated people won't put you in there.
Also if you flip in a sleeper it breaks open.
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BYOND Username: Jakson27
Character Name: Duke Nukem
I've never run into any cases of people abusing this, I've seen it only used for mild amounts of crime, the only people who would use it consistently are people who know what it does, and if they know what is does, then they know that they're locking you inside for 5 minutes, and at that point it sounds more of an ahelp issue at the point.
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BYOND Username: CyberTripping
Character Name: Casey Batts
Sleepers are fairly annoying. I've never had some of the experiences mentioned in this thread, but I can definitely sympathize with suffering from withdrawal which is incredibly annoying so you go in the sleeper, doctor has no way of knowing how long to put you in and just sets it to 2 or 3 minutes, the effect is cured and you still got a minute or minute thirty to stare at a dark screen and wait.
Maybe sleepers could recommend a minimum time to sleep for various cure-by-sleeper effects, somehow?
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BYOND Username: TDHooligan
Character Name: Dill Behrt
i dont really care for the timescales at all or the chemicals, the only problem i have is that the doctor presses the night-night button, then you are unconscious and cannot do anything for a time based on how malicious/incompetent the doctor is, even if you didn't want the treatment.
being able to cancel the timer by struggling while asleep is probably a smarter solution
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BYOND Username: According_tome
Character Name: Paxton Kellogg, Cirdan Nowe
12-09-2022, 01:55 AM
(This post was last modified: 12-09-2022, 01:56 AM by According_tome. Edited 1 time in total.
Edit Reason: grammar
)
Sleepers should have a cooldown and lower maximum sleep timer
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BYOND Username: RGBDeadSilent
Character Name: Justin Falklin
If you're going to nerf it, change how the sleeper units on the shuttle work then. Because if you can't force unconcious state on folks, you can instant jump in and out of sleepers.
When you need to shuttle hijack and doofus mcgee super speeds in and out before a baton can go off it gets kinda annoying. Better to set the sleepers, then eject them and kill them.
Otherwise I agree entirely, weird you can just get flung into one of them and just set into a coma for x minutes.
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BYOND Username: Technature
I feel like this is more a doctor problem than a machine problem.
When I played Doctor and I came across someone with an addiction, I would tell them my intention and, beyond attempted persuasion of their opinion, would let them leave if they didn't want to go in one. If someone is going to force you to do something you don't want to do, I feel it's reasonable to retaliate until they stop.
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BYOND Username: babayetu83
Character Name: Discount Dan, Benjamin Sisko
seeing this makes me wish there was a better way of dealing with addiction besides going "well time to go look at/do something else for the next 5 minutes
"
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BYOND Username: Kotlol
Character Name: Selena James
(12-11-2022, 03:30 AM)babayetu83 Wrote: seeing this makes me wish there was a better way of dealing with addiction besides going "well time to go look at/do something else for the next 5 minutes "
There is a chem that does that...I think..
That or I think it just went away on it's own.
Or am I thinking of "FOOD POISONING" where there is a cure.
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BYOND Username: NanoDano
Character Name: Gideon Squire/C.ALL
Yes please, one of my worst games was me being stuck in a sleeper because a doctor thought putting me to sleep was helping and kept me under for 15 mins, had to ahelp to get out