05-31-2022, 10:43 PM
Suggesting some new random events as our current ones don't pose much of a threat to the station and It's crewmembers (Spatial tears are just annoying, anomalies = yeet monke inside problem solved, radstorm consists of staying in one place while waiting for a rave outside maint to cease, ect...) Most of those events aren't really challenging for the crew, as for critter antag spawns it'd be nice to see some of them have actual objectives instead of just "aha murder go brrrr" (not that It's a problem, but it could be made more interesting).
It'd also be nice if others could share their ideas regarding new random event in this thread, more people = more potentially good ideas !
Event based off existing game mechanics
Random patho virus spawn (random symptoms, stats, ect... With the exception that it must spawn with at least one way to spread), as for how players should be given it, I think just giving it randomly should be good enough (after all thats what appendicitis does), unless someone suggests a better way to do it (since patho viruses can be spooky and fast acting at times, wouldn't be convenient if someone randomly caught one and got gibbed litteraly minuts after).
Critter themed events because those are way easier to come up with than most things (hence why I'm suggesting multiple) :
A -->temporary<-- invicible antag/critter spawn that would be strong enough to murder those who approach it easily (kinda similar to what sword was except that it wouldn't have the "destroy the station so badly you need to call shuttle).
Exemple : A slasher, hyper speed monke or just something out of the ordinary to give a bit of action to a potentially boring/"crimeless" round.
Some kind of PVE oriented event where a structure with a beefy amount of health appears on a random point on station alongside a few odd player controlled critters trying to agressively defend the only thing keeping them alive in this world (aka the structure they spawned with)
(Exemple for annoucment : An un-identified pillar as appeared in "location of spawn", several unknown creatures appear to be surrounding it Crew members are ordered to dipose of it with caution.
Perhaps should those antag critters be tasked with the objective of protecting this structure, dying if it ever was to be destroyed and becoming weakened if they were to become too distanced from it. This would (probably) encourage those critter antags to stay and defend their dam structure from the crew, even more so when said structure could spawn anywhere including in the middle of medbay (Perhaps would it be better to make the structure have some bad effects on the crew surrounding it whereas "It's" antag critters get some regen from it)
Made up events
Dream wave : Random players (up to 7-ish, balance is hard >:c) find themselves with a new status effect "Abnormaly dizzy" lasting ~1-3min or more (indicated by some big flavor text in chat saying in a different color than red "Your head feels like It's going to explode"). The effect itself has a 20% of being removed by mannitol/synaptazine per life cycle.
Upon ending normally (un-interrupted by mannitol/synaptazine) Affected players will be transported to an area surrounded by other agressive critters. (affected players bodies will become unable to be damaged aswell as and their inventory will be un-interactable with)
Ideally when entering said arena players should be given the following pop up "You've been transported to an unknown place, kill another of your kind or survive against an hord of monsters alongside them to exit this place" as said by the pop up killing another player will bring them back (the murderer) to their bodies whilst the killed player will have It's original body die, upon surviving for a certain amount of time against some very stronk critters the remaining players will be sent back to their original bodies.
I do would however suggest that players get summoned in a nameless body whilst in the arena to avoid grudges resulting from players killing each other~~
Dream wave spawn conditions : Either random or caused by an azone similarly to disaster rounds (Like from angering dreambee or something, but since people practically never go there It'd probably appear as often as hootcore dunking)
(Perhaps should this take another form to make sure players are aware of what may happen to them upon being "afflicted" by the event, but I think making it a status effect is a pretty good indicator of "oh no I'm in danger". Another thing is that the bodies of the teleported players should probably be anchored to avoid finding them from finding themselves in space when returning from their blood soaked nightmare after some passing by staffie decided to pratice their space throwing)
Those are just the ones I'm suggesting tho, hopefully other peoples will use this thread to share their ideas too.... Or not, you do you .
I also noticed a similar thread was once made in the past.... But that was 2 years ago so why not do it again I guess~~ !
It'd also be nice if others could share their ideas regarding new random event in this thread, more people = more potentially good ideas !
Event based off existing game mechanics
Random patho virus spawn (random symptoms, stats, ect... With the exception that it must spawn with at least one way to spread), as for how players should be given it, I think just giving it randomly should be good enough (after all thats what appendicitis does), unless someone suggests a better way to do it (since patho viruses can be spooky and fast acting at times, wouldn't be convenient if someone randomly caught one and got gibbed litteraly minuts after).
Critter themed events because those are way easier to come up with than most things (hence why I'm suggesting multiple) :
A -->temporary<-- invicible antag/critter spawn that would be strong enough to murder those who approach it easily (kinda similar to what sword was except that it wouldn't have the "destroy the station so badly you need to call shuttle).
Exemple : A slasher, hyper speed monke or just something out of the ordinary to give a bit of action to a potentially boring/"crimeless" round.
Some kind of PVE oriented event where a structure with a beefy amount of health appears on a random point on station alongside a few odd player controlled critters trying to agressively defend the only thing keeping them alive in this world (aka the structure they spawned with)
(Exemple for annoucment : An un-identified pillar as appeared in "location of spawn", several unknown creatures appear to be surrounding it Crew members are ordered to dipose of it with caution.
Perhaps should those antag critters be tasked with the objective of protecting this structure, dying if it ever was to be destroyed and becoming weakened if they were to become too distanced from it. This would (probably) encourage those critter antags to stay and defend their dam structure from the crew, even more so when said structure could spawn anywhere including in the middle of medbay (Perhaps would it be better to make the structure have some bad effects on the crew surrounding it whereas "It's" antag critters get some regen from it)
Made up events
Dream wave : Random players (up to 7-ish, balance is hard >:c) find themselves with a new status effect "Abnormaly dizzy" lasting ~1-3min or more (indicated by some big flavor text in chat saying in a different color than red "Your head feels like It's going to explode"). The effect itself has a 20% of being removed by mannitol/synaptazine per life cycle.
Upon ending normally (un-interrupted by mannitol/synaptazine) Affected players will be transported to an area surrounded by other agressive critters. (affected players bodies will become unable to be damaged aswell as and their inventory will be un-interactable with)
Ideally when entering said arena players should be given the following pop up "You've been transported to an unknown place, kill another of your kind or survive against an hord of monsters alongside them to exit this place" as said by the pop up killing another player will bring them back (the murderer) to their bodies whilst the killed player will have It's original body die, upon surviving for a certain amount of time against some very stronk critters the remaining players will be sent back to their original bodies.
I do would however suggest that players get summoned in a nameless body whilst in the arena to avoid grudges resulting from players killing each other~~
Dream wave spawn conditions : Either random or caused by an azone similarly to disaster rounds (Like from angering dreambee or something, but since people practically never go there It'd probably appear as often as hootcore dunking)
(Perhaps should this take another form to make sure players are aware of what may happen to them upon being "afflicted" by the event, but I think making it a status effect is a pretty good indicator of "oh no I'm in danger". Another thing is that the bodies of the teleported players should probably be anchored to avoid finding them from finding themselves in space when returning from their blood soaked nightmare after some passing by staffie decided to pratice their space throwing)
Those are just the ones I'm suggesting tho, hopefully other peoples will use this thread to share their ideas too.... Or not, you do you .
I also noticed a similar thread was once made in the past.... But that was 2 years ago so why not do it again I guess~~ !