11-04-2013, 11:34 AM
I've been hearing about changes to forensics for quite sometime now but want to throw a few ideas out there. Investigating a crime scene can be fun but a lot of time doesn't actually lead to any real information gained. Too many gloves, victim was unable to fight back and leave blood of the attacker, no way to tell how the person was killed with certainty, it leaves a lot of information to be filled in randomly by the investigator.
What you would do is gather finger prints, glove fibers, blood samples and take photographs then feed them into a special crime computer. These pieces of evidence would be linked together that fill out a profile for each player on the station.
Non-gloved fingerprints should be able to identify a person instantly. It's assumed Nanotrasen has at the least done a fingerprint scan of everyone on-board while hiring them. Maybe changelings, vampires, syndicate etc will show up as "Unknown" when their prints are ran through the computer.
Glove fibers would leave partial prints something like (XXXX3nXXXXiX5d) which would be placed into an "unknown prints" database on the crime computer. As these partial prints gather up over time someone could begin matching them together using an interface similar to genetics and discovering who was actually at the scene. This would also make it so gloves don't hide you forever. The more active you are the more partial prints that can be pieced together to rat you out. Make latex gloves leave the least amount of evidence but shred to pieces when taking an aggressive action against someone.
As for photographs I think they should be able to be analyzed by the crime computer when fed into it. This could scan the photograph for blood on the ground or person and provide DNA information, clothing fibers in-case they changed into a new uniform to hide, gunpowder dust from using a revolver / shotgun / chemistry, pretty much anything that could help you piece together a history on the person. To run the analysis the user should have to find words in one of those wordsearch puzzles. Maybe the words could be items in the picture or the suspects name. As they keep scanning for more detailed information the puzzle should increase in size and difficulty. Or maybe photographs can have a quality modifier like botany produce. Better quality pictures give more detailed information. Add a photobooth to the interrogation room so security can take easy shots of suspects.
As this information is analyze and attached to each players profile you'll be able to read and see where their prints were found, whose blood they were bathed in, what chemicals they had recently been around, where and when Beepsky last arrested them and various other things. It would help build a case against possible traitors and give a reason for stealthy traitors to hone their skills even more.
I really just want to see investigation and forensics be something that is actually used more often with results, to give the detective and security a bit more to do. Perhaps this would even give lawyers something to work with or open up a new forensics job to complement security.
What you would do is gather finger prints, glove fibers, blood samples and take photographs then feed them into a special crime computer. These pieces of evidence would be linked together that fill out a profile for each player on the station.
Non-gloved fingerprints should be able to identify a person instantly. It's assumed Nanotrasen has at the least done a fingerprint scan of everyone on-board while hiring them. Maybe changelings, vampires, syndicate etc will show up as "Unknown" when their prints are ran through the computer.
Glove fibers would leave partial prints something like (XXXX3nXXXXiX5d) which would be placed into an "unknown prints" database on the crime computer. As these partial prints gather up over time someone could begin matching them together using an interface similar to genetics and discovering who was actually at the scene. This would also make it so gloves don't hide you forever. The more active you are the more partial prints that can be pieced together to rat you out. Make latex gloves leave the least amount of evidence but shred to pieces when taking an aggressive action against someone.
As for photographs I think they should be able to be analyzed by the crime computer when fed into it. This could scan the photograph for blood on the ground or person and provide DNA information, clothing fibers in-case they changed into a new uniform to hide, gunpowder dust from using a revolver / shotgun / chemistry, pretty much anything that could help you piece together a history on the person. To run the analysis the user should have to find words in one of those wordsearch puzzles. Maybe the words could be items in the picture or the suspects name. As they keep scanning for more detailed information the puzzle should increase in size and difficulty. Or maybe photographs can have a quality modifier like botany produce. Better quality pictures give more detailed information. Add a photobooth to the interrogation room so security can take easy shots of suspects.
As this information is analyze and attached to each players profile you'll be able to read and see where their prints were found, whose blood they were bathed in, what chemicals they had recently been around, where and when Beepsky last arrested them and various other things. It would help build a case against possible traitors and give a reason for stealthy traitors to hone their skills even more.
I really just want to see investigation and forensics be something that is actually used more often with results, to give the detective and security a bit more to do. Perhaps this would even give lawyers something to work with or open up a new forensics job to complement security.