06-17-2021, 08:41 AM
(This post was last modified: 06-17-2021, 08:56 AM by Nidabutt. Edited 1 time in total.
Edit Reason: Typo
)
I've got a few ideas that come to mind:
- Life Drain: No mention of healing spells yet? Regular healing is a little boring though, how about draining the lifeforce from victims who you have an aggressive grab on? Alternatively...
- Circle of Mending: A one-time deployable ritual circle that stays there permanently until removed by the crew, slowly healing any wizard (or perhaps anyone?) who is standing within it from all injuries.
- Ritual of Summoning: Requiring the corpses of several humans or monkies which when complete can bring forth a powerful creature or several less powerful creatures to cause chaos on the station.
- Mind Control: Temporarily take control of a character (5-10 seconds perhaps), during this time you cannot make that character use the suicide command. Needless to say, this would be hiliarious in the right situations and allow for many shenanigans.
- Magical Tutor: Transform the target into your apprentice, granting them a random spell, wizard clothes and giving them antag status. This would of course require a very long cooldown but would make rounds with friendly wizards in particular considerably more interesting. This would also likely have requirements, perhaps like polymorph requiring the target to remain still for a short duration.
- Arcane Cage: Create a an impassable cage centered around the targetted area for a short duration which works similar to forcewall but allows you to entrap small groups for nasty combos at the cost of a shorter duration and longer cooldown.
- Annihilation Beam: An incredibly powerful spell requiring a long charge time and to be used on-station on regular flooring as to not be used inside a wall or from just outside the station in space, sending out a station-wide alert to it's presence like a nuke and setting a timer of a few minutes or so. When the timer expires, the spell completes and a (3-5 tile width?) disintegration beam blasts forth from the wizard with a (20-30 tile length?), instantly destroying everything in it's path. The wizard would be unable to move or cast spells during this without cancelling the spell, forced to rely on barricades and other wizards to assist them.
- Life Drain: No mention of healing spells yet? Regular healing is a little boring though, how about draining the lifeforce from victims who you have an aggressive grab on? Alternatively...
- Circle of Mending: A one-time deployable ritual circle that stays there permanently until removed by the crew, slowly healing any wizard (or perhaps anyone?) who is standing within it from all injuries.
- Ritual of Summoning: Requiring the corpses of several humans or monkies which when complete can bring forth a powerful creature or several less powerful creatures to cause chaos on the station.
- Mind Control: Temporarily take control of a character (5-10 seconds perhaps), during this time you cannot make that character use the suicide command. Needless to say, this would be hiliarious in the right situations and allow for many shenanigans.
- Magical Tutor: Transform the target into your apprentice, granting them a random spell, wizard clothes and giving them antag status. This would of course require a very long cooldown but would make rounds with friendly wizards in particular considerably more interesting. This would also likely have requirements, perhaps like polymorph requiring the target to remain still for a short duration.
- Arcane Cage: Create a an impassable cage centered around the targetted area for a short duration which works similar to forcewall but allows you to entrap small groups for nasty combos at the cost of a shorter duration and longer cooldown.
- Annihilation Beam: An incredibly powerful spell requiring a long charge time and to be used on-station on regular flooring as to not be used inside a wall or from just outside the station in space, sending out a station-wide alert to it's presence like a nuke and setting a timer of a few minutes or so. When the timer expires, the spell completes and a (3-5 tile width?) disintegration beam blasts forth from the wizard with a (20-30 tile length?), instantly destroying everything in it's path. The wizard would be unable to move or cast spells during this without cancelling the spell, forced to rely on barricades and other wizards to assist them.